(32 megawad) Requiem is a megawad that contains 32 new levels. Several of the designers who worked on this project previously worked on Memento Mori and Memento Mori II. It is well-known for introducing various architectural tricks that continue to be used to this day, including faked 3D bridges. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns. Story: Your objective is to travel through the small
technology base, where the demons have used
metal-like architecture and slayed human corpses
together.
Find the exit just outside the base, and prepare
for mission 2. Welcome to the Requiem.
1. C R E D I T S
+ Maps / Level Editing +
------------------------
- Adelusion, 2,19,24,28
- Dario Casali, 23
- Orin Flaharty, 1,10
- Anthony Galica 21 F
- lorian Helmberger, 2
- Iikka Keranen, 3,8,13,16,22,27,31
- Bill McClendon 5
- Thomas Möller, 6
- Jens Nielsen, 7
- Ian Quick, 12
- Michael Rapp, 17
- Eric Sambach, 14,18
- Adam Williamson, 29
- Adam Windsor, 11,20,25,26,30,32
- Matthias Worch 4,7,9,15
+ Artwork / Graphics +
----------------------
- Adelusion,
- Dario Casali,
- Iikka Keranen,
- Thomas Moeller,
- Matthias Worch
+ Music / Midi +
----------------
- Jeremy Doyle,
- Mark Klem,
- David Shaw
+ Moderation +
--------------
+ Info Pack / Information File
---------------------------------
- Chris Thornton,
- Thomas Moeller,
- Harrow Software
+ Requiem Homepage +
--------------------
4. T I P S A N D T R I C K S
You know, cheating is lame, in case you get in trouble
(lack of Ammo or Health) while playing better start playing
Requiem with keeping some things in mind:
a) Try to reach EVERY secret, this gives you extra items and though
easier gameplay.
b) Don´t pick Ammo Boxes up when they don´t take full effect
(e.g. you got 99 shells and pick up a 25 shells pack - you´d
waste 24 IMPORTANT shells !) Same goes for health packs.
c) In case you don't know how to continue a map, take a look at the
map and look for undiscovered places, walking through
poisoned areas is in most cases NOT the right way ;)
d) In case its still too difficult - play a lower skill level.
e) In case its still too difficult at "hurt me plenty" - play pacman ! ;)
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5. T H A N K S A N D G R E E T I N G S
+----------------------------------------------------------------+
The R E Q U I E M T E A M
expresses its deepest thanks to you,
for playing this thing after waiting
so long for it.
Also, all of us would like to thank
Id Software, for obvious reasons.
Last, but not least, we thank all the people who
created the tools used during the process of developing
REQUIEM.
I have a problem - When running Reqmus.Wad, it just plays the normal missions of doom 2 but with the Requiem music. When I run Requiem.Wad, it plays the missions, but without the new requiem music. How do I fix this issue?
You hold ctrl and click on them both, then drag them onto zdoom.exe or gzdoom.exe or whatever sourceport your using. Its standard practice for loading stuff with sourceports of just about every one out there. You could always add a destination path to the individual files into the zdoom.ini under;
[Doom.Autoload] or
[Doom2.Autoload]
But then you'd have to change it everytime you want to play different wads.
For starters, you're only using ONE file at a time, with what you're doing.
What you should do is get ZDL. It's easy to use, once you set it up, and you can load anything in any order you desire, and run it all simultaneously.