Doom Eternal v1.5g updates:
- Mainly the shoulder flamethrower has been added. Rank 12 unlocks the upgrade
- The HUD autofit didn't use the scalefactor 1. It now should hopefully work properly
- Menu new keybind and descriptions
Be sure to bind the flamethrower key in Doom Exp Settings
I noticed that the Auto Fit HUD didn't force vid_scalefactor to 1 which was probably why people still had this type of HUD (picture above).
Go into the Doom Exp HUD Settings and see if "Auto Fit HUD" now works.
The "mapset > normal mapset" menu now has changed to "Xp Giver > High".
It defines how much xp is rewarded for killing monsters:
- Normal - Designed for full 32 map megawads
- High - Designed for small mapsets or single maps
- Low - Designed for slaughtermaps
Thanks to u to keep the mod alive . and thanks for the mod as well . Hell yeah man :D
Amazing, needs a weapon switch anim or put no switch at all. I mean don't holster the weapon whilst the cannon is used. Rather than that what could we have?
hmm, that might be possible with a bit of ACS trickery.