A xp/rank/reward/mobility modification with visual/sound/text notifications. Custom "Doom Exp Settings" menu, Improved Sounds & effects and More Gore!

Post news Report RSS Doom Eternal Xp v1.5g - Shoulder Flamethrower

With Doom Eternal Xp v1.5g I finally added the shoulder flamethrower. Thank you, A90DoomGuy for making the flamethrower weapon sprite.

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Doom Eternal v1.5g updates:

  • Mainly the shoulder flamethrower has been added. Rank 12 unlocks the upgrade
  • The HUD autofit didn't use the scalefactor 1. It now should hopefully work properly
  • Menu new keybind and descriptions

SCF0F0


Be sure to bind the flamethrower key in Doom Exp Settings

3


HUD Fix (Hopefully)

gzdoom 2019 02 10 01 53 56 097


I noticed that the Auto Fit HUD didn't force vid_scalefactor to 1 which was probably why people still had this type of HUD (picture above).

1


Go into the Doom Exp HUD Settings and see if "Auto Fit HUD" now works.

2


The "mapset > normal mapset" menu now has changed to "Xp Giver > High".

It defines how much xp is rewarded for killing monsters:

  • Normal - Designed for full 32 map megawads
  • High - Designed for small mapsets or single maps
  • Low - Designed for slaughtermaps

disc2


Post comment Comments
a90doomguy
a90doomguy - - 18 comments

Thanks to u to keep the mod alive . and thanks for the mod as well . Hell yeah man :D

Reply Good karma Bad karma+4 votes
PRinceBhai
PRinceBhai - - 500 comments

Amazing, needs a weapon switch anim or put no switch at all. I mean don't holster the weapon whilst the cannon is used. Rather than that what could we have?

Reply Good karma Bad karma+1 vote
Officer_D Author
Officer_D - - 284 comments

hmm, that might be possible with a bit of ACS trickery.

Reply Good karma+1 vote
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