PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom, PSX DOOM TC and DOOM 64 Retribution, to take advantage of the latest GZDoom versions and add many features that make them more faithful but were impossible to implement at their time of release. To achieve this, a large amount of the code has been adapted from GEC Master Edition (also known as DZDoom), while looking at the reverse engineered code and existing source ports of these games for reference. In addition to that, the mod is highly modular and contains many *optional* "enhancements" that deviate from the original experience. Depending on your preference, you can choose to play as close to vanilla as possible, or experiment and play with upscaled textures, PBR materials, flashy particle effects and other features that are common in other GZDoom mods.

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VKDoom Compatibility Patch

VKDoom Compatibility Patch

Effects GFX

Add this addon at the end of your load order to make the mod playable in VKDoom.

Upscaled Textures Addon

Upscaled Textures Addon

Texture 2 comments

2x AI upscaled textures. These files were previously included with the Full version of the base mod. Also includes upscales for all addon map packs.

Doom CE NashGore WallDecal Improvements

Doom CE NashGore WallDecal Improvements

Decal 1 comment

This wall decal pack uses the blood from nashdecals and implements it into Doom CE's version of nashgore i'm unsure if this works with base nashgore Update...