Original Doom 3 Super Allies mod with an advanced flashlight that is not available in the add-on for Redux/Sikkmod.
In the sick and demented world of Doom, there is still hope, love, and for some, perhaps even a little faith. This Mod provides hope, at least for those (myself included) who cannot play Doom 3 “alone.”
Okay, this is a mod for children (especially) and adults like me who love to play Doom for its wonderful graphics and audio but who do not want the "Jeepers" scared out of us. Why not play on "God" mode, you ask? Well, you cannot die on that mode (as far as I know), which makes the game really boring. With this mod, can still die and you will, in 27 levels, at least die once, if only from "friendly fire."
Credit for this Mod goes to Nivelxe, Snowblizzard, Altroth Akenzie, Tin Man, Murph, JC Denton, DC Doom, Greatalexandros, Glen Murphy, Brian Wiener, Game_freak444, Revelation, Mase, MWoody, The chineseroom, and me, Jehanne, for assembly and some minor script editing. (Apologies to anyone whom I may have forgot to mention -- please email me!) I do not know any of these people, and yes, while I have used their code, I have modified it in certain places, and I believe that everything is in the public domain under GNU as per the ID Software license that we all agreed to when we bought our copies of Doom 3. As far as I know, I have permission from everyone to use their stuff, at least implicitly.
Check your PDA for instructions on how to use everything, via some new email characters! As for my minor changes, watch Scientist Ed closely (and be patient) on Alpha Labs, Level 2. In addition, the torture machine on Alpha Labs, Sector 4 has been "defragged," and the gross cut scene in Alpha Labs, Sector 1 has been replaced with something more "family friendly." Also, if you do not like inverted crucifixes, I think that I removed all of them. Moreover, your Marines will not die, but still talk to them (which will increase their health.) You can only play this mod on Nightmare level.
Installation instructions.
PAK101.PK4 & ZAK101.PK4 (which contains patches) needs to go in your Doom 3 base directory (which will cause LMS 4.0 and other mods not to work) or in its own Mod directory as a Doom 3 subdirectory. "C:\Program Files\Doom 3\Super Allies" should work.
Note that this mod will *NOT* work the Redux, Sikkmod, etc., mods, and it has a few features that I had to delete from the Redux mod due to script size limitations imposed by the original Doom 3 engine.
Hi i have a problem i dont see them at the first level do i need to spawn thembpls tell mebi wanbna play this mod.
For DOOM3 Resurrection of Evil ROE Steam Version you are going to need BOTH
Doom 3 Super Allies
ROE Super Allies
--make a folder called "Super Allies" (no quotes " ") and put in contents of Doom 3 Super Allies PAK101.PK4 & ZAK101.PK4
--ROE Super Allies drag out PAK102.PK4 & ZAK102.PK4 put in d3xp
When you start the game LOAD MOD>Super Allies should be seen, load that for Doom 3
For Resurrection of Evil load Resurrection of Evil. The only difficulty available for either should be NIGHTMARE.
If you have other difficulty levels available you did it wrong.
--The marine(s) spawned will follow you around and may get in the way especially in very narrow corridors , keep that in mind, most of the time they will move but not always, I had to restore a save, however it happened only once.
Friendly fire IS a big concern, so either kill'em first/FAST or get out of the way, the marine will crouch and open fire, if you are in the way, tough cookies.
On the plus side if you open the door the marine will rush in if he detects baddies inside, and you can follow and light them up.
The BEST thing , magical monsters that suddenly want to appear from behind in an already cleared area, well the marine has your back.
SEMPER FI!!!