D3FE is a series of simple fixes and quality of life improvements to the original Doom 3 game and it's expansion Resurrection of Evil (optional) that attempt to fix the shortcomings and issues of the game without deviating from the source material. If you're looking for a mod that fixes the game without changing it too much, D3FE is for you.

D3FE also works with dhewm3, don't forget to check it out.

Visual improvements:

Minor visual improvements that don't impact the aesthetics of the game:

  • Disabled gibbing for the weaker weapons such as the Fists and Pistol.
  • Accurate camera bobbing that matches the player's speed and Footsteps (requires new save or loading next level)
  • Added dynamic light effect to the projectiles of the Plasma gun.
  • Improved vision by disabling the smoke particles for the grabbed particles for Resurrection of Evil's grabber, to help solve problems of not being able to view the target because of the particles blocking the view.
  • Increased recoil time of the Rocket launcher to make the screen effect appear slower and smoother.
  • Reduced recoil time of the Machine gun to make it less painful to the eye to fire.
  • Added recoil effect to fists to give punching a little sense of weight.
  • Adjusted chaingun viewmodel to make it shake less when moving to left and right.
  • Cleaned up, higher quality versions of some of the sound effects. no new sounds, simply higher quality versions of the default ones.

Fixes and Adjustments:

little tweaks and adjustments that don't affect the gameplay in a major way:

  • Slightly Increased punching melee distance to make it less awkward to use (for Zombie and Chainsaw attacks aswell, so it's pretty much the same balance)
  • Adjusted the bounciness factor of the Hand grenades so they don't bounce like crazy / are actually more satisfying to utilize.

A.I and Difficulty improvements:

Minor tweaks to the A.I and Difficulty to make some of the enemies more threatening and make veteran difficulty more challenging:

  • Wraiths no longer stop moving while turning invisible or visible, this should make them more threatening.
  • Arch-viles can now use their classic "Incinerate" attack anywhere outside of Delta Labs, instead of just "Firewall" and "Resurrection".
  • Cyberdemon now moves, attacks and reacts slightly faster, this won't make the Final Battle too tough but it should be less of a cakewalk now.
  • Reduced the amount of ammunition received throughout the game so the player doesn't get excessive amount of ammo (BFG Edition should have reduced it, not increase it)
  • Adjusted how the armor absorbs damage on Veteran difficulty by making it drain faster thus making armor pickups more useful and valuable.

These subtle updates will hopefully make the game more enjoyable, challenging and immersive without changing it too much.

Other recommended mods that work with D3FE:

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D3FE Released

News 1 comment

D3FE is now available for download.

D3FE is a series of fixes and improvements to the original Doom 3 game that attempt to fix the shortcomings and issues in the game without deviating from the source material, Think of it like a more refined version of the BFG Edition. if you are not satisfied with what the BFG Edition has to offer, you might find something to scratch that itch here.

Originally this started as a series of simple tweaks, slowly changing more and more things before it turned into D3FE. here's quickly a list of what it currently does:

  • Added glow effect to the eyes of the Imps so you can spot them easier in dark areas, this is done to make fighting in dark less frustrating.
  • Added recoil effect to fists to give punching a little sense of weight, increased melee distance and also disabled gibbing for fist damage.
  • Slightly sped-up the reload animation of the pistol to make it feel less sluggish.
  • Slightly changing spread values of the Shotgun to make it slightly more effective, no longer need to shove it in the face of your enemies to make it worth a damn.
  • Reduced recoil time of the Machine gun to make it less painful to the eye to fire.
  • Adjusted Chaingun viewmodel to make it shake less when moving to left and right.
  • Added dynamic light effect to the projectiles of the Plasma gun.
  • Increased recoil time of the Rocket launcher to make the screen effect appear slower and smoother.
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D3FE - Doom 3 Fixed Edition v1.8

D3FE - Doom 3 Fixed Edition v1.8

Patch 3 comments

D3FE is a series of simple fixes and quality of life improvements to the original Doom 3 game and it's expansion Resurrection of Evil that attempt to...

D3FE - Gameplay changes addon

D3FE - Gameplay changes addon

Effects GFX 5 comments

This addon changes the shotgun spread and the makes imp eyes glow in the dark, used to be part of the Main download but is now a separate optional addon...

Comments  (0 - 10 of 39)
Shockwave_S08
Shockwave_S08

Is it possible to implement the following in a future release of D3FE?

-Visual feedback when you land a direct hit with your flashlight, in a similar manner to your fists. Also seems a bit silly that the flashlight can gib, while the fists can't.

-Turning pips on the lower-right weapon bar red when the weapon assigned to the appropriate slot is completely empty, like OG-Xbox.

-Adding better feedback to the stamina bar in the lower-left when running out of sprint-time. Something like making the border flashing red when the heartbeat noise starts to kick in, or glowing yellow to indicate infinite sprint in Hellified zones.

-An optional PK4 to disable the projectile/impact lights for the Plasma Gun, or tone down the visual effects a bit. Firing too many shots at once lags my hardware to Hell and back.

-A better-synced sound effect for the standard shotgun's pump animation. Timing still sounds a tad off.

-A unique equip sound effect for the Super Shotgun, so it doesn't share the same sound as the standard shotgun.

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guest_134532
guest_134532

hey, is this mod compatible? Moddb.com

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lost_acs Creator
lost_acs

I'm not sure, you can add zzzzzz_ as prefix to D3FE files after extracting it and see if the changes don't get overridden, I don't have the game installed at the moment so I can't check.

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FlyingKites
FlyingKites

Howdy, I'm running the Steam version of Doom 3, definitely not BFG Edition.

I noticed in d3xp, the description text says Resurrection of Evil, so loading the mod in the menu should say the same thing, but there are no mods in there, just "Doom 3" and nothing else. I've seen Clear_strelok's mod requires a Steam command +set fs_game redux, and I changed redux to d3xp, but no go, the game won't load.

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FlyingKites
FlyingKites

Eyy, so, I copied the name "Resurrection of Evil" from the description text for the folder containing the mod and the game did display it in the mod loader. Now I see, that on Steam using the launch options was starting the mod too, but at "initializing menus" the mod seems to hang. I wait around five minutes and give up with it.

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lost_acs Creator
lost_acs

The mod will be automatically applied to your game as soon as you extract it to "Doom 3/base" and "Doom 3/d3xp", you don't need to activate it from the menu, it will be auto acitvated. To uninstall it you simply remove its files from the "base" and "d3xp" folders.

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OuTsidethenines
OuTsidethenines

hey i did those things i ran the to see if it worked and it didn't work

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lost_acs Creator
lost_acs

How does your "Doom 3/base" folder look like? a screenshot of the folder might be handy so I can at least see if you installed it correctly or not.

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OuTsidethenines
OuTsidethenines

i got it to work finally by installing a source port

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lost_acs Creator
lost_acs

Nice

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