Doom 3 BFG Hi Def (for BFG edition of game) Higher poly models, tga texture sources, soft shadows and effects. Runs mods. High Definition HD

Add addon Report alpha shotgun mod
Filename
alphashotgunmod.7z
Category
Weapons Model
Licence
Proprietary
Uploader
y2keeth
Credits
Arl
Added
Size
7.29mb (7,643,768 bytes)
Downloads
290 (1 today)
MD5 Hash
95b26ac3ce7af2233a58e7c987e621ad
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Description

converted alpha shotgun mod to BFG Hi Def This mod replaces the Doom 3 shotgun with the one seen in the early E3 Alpha. What this mod does: -Replacement of the first person shotgun model. -Replacement of the item shotgun model. -Replacement of the world shotgun model. -Replacement of the zsec zombie shotgun model. -Replacement of the shotgun Hud icon. -Enhancement of the shotgun textures. -All cinematic in which the player is seen with the shotgun has been edited to show the alpha shotgun.

Preview
alpha shotgun mod
Comments
brunocar
brunocar

How do I mix mods? because it seems that you can only use one at the time

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y2keeth Author
y2keeth

that is the way mods work, to combine them you need to add the files from both, and have to edit the def, material and/or script files. Bigger the mod more of a mess to combine.

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y2keeth Author
y2keeth

also for doom 3 mods you need to know what works and does not in rbdoom 3bfg Moddb.com

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brunocar
brunocar

i guess im not using this then :P
im not gonna make a huge mess just to use a nice skin, there is also the fact that trentphozo is just too good to dump

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y2keeth Author
y2keeth

trentphrozo is a example of the first mess I had to untangle to put 2 mods together. thing to check is are there files with the same name in both mods, if so then you have to do some editing if not then they should work together.

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brunocar
brunocar

was the og doom 3 so hard to mod? i thought rbdoom3bfg copied code from it but i dont remember it being this hard

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y2keeth Author
y2keeth

pretty much the same for any game, you'll have files that are in both mods. nothing can run them both at the same time, its a conflict. RBdoom3bfg is a modified Doom 3 bfg source which Bfg shares a lot of code with doom 3.

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y2keeth Author
y2keeth

say weapon_shotgun.def for instance is in both mods with different settings, there can only be one

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brunocar
brunocar

thats the thing, why does the game need a file that manages both the model and the sound, in goldsrc and source you have to replace the model and sound file itself rather than changing the code for the weapon

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y2keeth Author
y2keeth

you can replace the model and the sound, the def file controls how the weapon works and where all the stuff is for it. But we are talking about combining mods, and said mods having files of the same name. for instance this mod doesn't touch the stock def, just has the model and texture. so no editing required.

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y2keeth Author
y2keeth

having a models pack for halflife 1 (gold src) that is changing things in the stock game.

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brunocar
brunocar

huh, guess i should have checked myself instead of asking first, thanks for the help buddy

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brunocar
brunocar

i just tried that and it generates a weird bug were the the hud and the enviroment GUIs (the screens that are part of the map mesh) start having some black bars for a sec and then stop, otherwise it seems to work fine

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y2keeth Author
y2keeth

converting this mod took almost no work at all

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hardcore_gamer
hardcore_gamer

The model works but I still get the normal Doom 3 sound effect. How do I get the alpha shotgun audio as well?

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