Higher poly models, tga textures, and effects including soft shadows (RBDoom3bfg). Runs mods at this quality. Powered by RBDoom3BFG
iNSTALL TO YOUR DOOM3 BFG DIRECTORY AND RUN RBhidef.exe OR BFAhidef.exe IF YOU USE BFA
you will also need rbdoom3bfg below
please get the newest version of rbdoom3bfg here
RBDOOM-3-BFG 1.5.0 Patch
Content credit:
RBDoom3bfg Moddb.com
Perfected Doom 3 (non gameplay related FX) Moddb.com
Phrozo mod 2 (non gameplay related FX) Moddb.com
Arl's Improvements (models) Moddb.com
doom3 bfa Moddb.com
full shadows (map files)
sluggard high poly models Moddb.com
special thanks to
watto and game extractor for supporting resource files
H3llBaron for some fixes
I added polygon detail to a lot of models, doubled texture detail, converted and made mods for it and tweaked other things. No gameplay changes except with mods. This is more of a replacement than a mod (without actually replacing anything). Also you can run the regular Doom 3 bfg.exe for the original detail (does not effect the original or overwrite anything). Suggestions? Lets make this the Doom 3 BFG we should have gotten when we bought it. the original hd mod for bfg
Main Download in the download section, MOD's are in the addons section.
Puts Hidef into its own folder and includes engine updates RBDOOM-3-BFG-1.3.0.38 also the bfa engine.
Doom 3 BFG Hi def 3.0 released. Major texture work and a few other little things added.
Doom 3 BFG Hi def 2.9 released. Once again we have stepped away from the default rbdoom3bfg.exe into a custom one that allows full video refresh when...
2.8i has a engine update to the lastest build of Rbdoom3bfg.exe and includes script files to execute for better appearance/speed.
extract TO YOUR DOOM3 BFG DIRECTORY AND RUN RBhidef.exe OR BFAhidef.exe IF YOU RUN BFA
must have 3.2 for this patch patches hidef 3.2 to 3.3 adds new engine versions RBDOOM-3-BFG-1.3.0.41 and BFA Version 1.2.8 also includes arls roe enhancements...
patches 3.0 to 3.1j. 3.1j adds a few different sounds to weapons, some from redux (pistol machine gun), some from my game I was making in the Xreal engine(chaingun...
No installer this time (had issues) just unzip into your doom 3 bfg directory and run rbdoom3bfg.exe
Once again we have stepped away from the default rbdoom3bfg.exe into a custom one that allows full video refresh when settings are changed or cfg file...
This is all kinds of ****** up. Dont even bother this aint even CLOSE to the Doom 3 HD Texture pack you did. What happened?
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Found some minor bugs, glitches, a lot of logotypes and fonts damaged after neural texture scaling. I could replay every level and create bug-reports/bug list. Do you need my help? I also could help with logos/symbols-recreation. (i'm experienced ux-designer) If yes, pm me.
I would go ahead and do it then just upload it to the addon list.
Is RBDOOM 3 BFG 1.5.1 Hotfix Patch compatible?
If yes, what is the correct way to run Doom 3 BFG Hi Def with RBDOOM 3 BFG 1.5.1 Hotfix Patch?
@y2jeeth
Mmmh, wanted to make a Doom 2019 (from Bethesda, not the classic or BFG edition) version of this mod... you have PM
I noticed there are some particularly glitches when using this mod with RBDoom3, some of which is noticable right away when starting the game:
- Jack Cambell's briefcase that he carries in the intro is missing.
- Likewise, the jeep you see at the beginning of Communications Transfer Maintenance and Transfer Station does not render as well, with only the associated lighting effects being animated. Every instance where the animated jeep is meant to pass by in every subsequent level is also not rendered properly.
- The Soul Cube appears as a black box when first introduced (once again showing key assets having rendering issues). It is only when you pick it up that the Soul Cube appears as it should.
- As someone might have stated, much of the text and other readable jargon on walls appear very warped, which is a sign of (early) AI upscaling. Some textures which should appear straight are wobbly as well. (If you have to use AI upscaling, might I suggest something like the latest version of Topaz Gigapixel or Photo AI which is able to discern text material. Otherwise some manual tweaking or editing of certain textures might be required.)
Could you perhaps expand on what you observed so that everything—both the obvious and the subtle—is not overlooked?
Suggestions:
1. If you have to use AI upscaling, might I suggest something like the latest version of Topaz Gigapixel or Photo AI which is able to discern text material. Otherwise some manual tweaking or editing of certain textures might be required
2. Can you optimize them all if possible to reduce the file and more optimization?
about to redo this so I will look into that