Call of The Zone is a standalone modification for S.T.A.L.K.E.R. – Call of Pripyat that allows you to explore the Chernobyl Exclusion Zone – a desolate and highly contaminated region of Ukraine that has been abandoned and closed off for decades ever since the 1986 Chernobyl disaster. What has been going on in this irradiated wasteland since then? There are no shortage of rumors and conspiracy theories, each more fantastic than the last. Rumors of mutated wildlife, brainwashed cults, secret experiments, and unexplainable paranormal events abound, as do promises of great riches and wildest dreams coming true for those who are daring or desperate enough to try to break through the cordon. You are about to find out for yourself what is true and what is yet undiscovered, and experience for yourself all the Zone has to offer... or to take from you.

Description

Enables the sound improvements originally taken from Dead Air for Ekaia!'s Enhancement Addons Pack, or EAP.

Preview
Dead Air Spatial Sound and Reverb v1.1
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Mahzra Author
Mahzra - - 586 comments

Before I forget: this is compatible with vanilla and with map ports like COTZ+ and A Breath of Dead Air.

I'm not describing the glitches because you may not notice them unless I point them out. If you don't notice them, great. If you do, it's your call whether or not you want to keep the addon or revert back to vanilla.

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Mahzra Author
Mahzra - - 586 comments

Issues I am aware of:

> Death screams and / or gurgles sound like they're on the wrong channel
This is quite jarring and it happens on both hardware and software EAX. It's why I made the Shush addon; it silences those death screams. Highly recommended. Moddb.com

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Ekkaia!
Ekkaia! - - 301 comments

Ey! I forgot to make a separate option for this feature from Dead Air. Nice you done it. Sadly last time I tested in Anomaly-family mods, this didn't work. I did a separate one for Rayto HD models for COC but missed this one (and remember some people ask for).

And answering to the text: Yes, I only moved the dlls and the snd_env existing files, I have no clue about snd_env files works and how to make new ones (as seems to be SDK mapping files).

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Mahzra Author
Mahzra - - 586 comments

Yeah, I have no idea how they work, or how they're generated either. I had a quick search but gave up.

Since it requires .dll files, I assume it will only work on 32-bit CoC variants. Or does it work on 64-bit CoC? I haven't tried.

It's strange though, Limansk doesn't have a snd_env file, but I'm sure the reverb was there. No idea why :D But you know, don't ask questions and just be happy it works.

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Ekkaia!
Ekkaia! - - 301 comments

I posted on Anomaly discord, maybe they know more about.

Yeah, maybe snd_env works for something but the dlls itself with openal or whatever could apply effects "by default".

No idea about testing on 64, but maybe the "trick" could be done migrating dlls to 64...

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Mahzra Author
Mahzra - - 586 comments

Do you happen to speak Russian? :D I just extracted some new snd_env files from the A.R.E.A. mod. This adds the effects to Jupiter, Dark Valley, Bar, Army Warehouses, Radar, Pripyat and Zaton.
Looks like the A.R.E.A. guys figured out how to make new ones, too. There's not many locations left to do, now. The only thing I'm worried about is that AREA also made many changes to the level layouts, so maybe now there are places outdoors that sound like bathrooms. Haven't thoroughly tested this everywhere, yet.

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Ekkaia!
Ekkaia! - - 301 comments

No, I'm from Spain :)
But we could ask him, I will search AREA discord.
Anyway, we could try the dlls and snd_env with Anomaly family. AREA has a modified engine, but I think is 64 bits. Maybe works.

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Ekkaia!
Ekkaia! - - 301 comments

I tested with AREA dlls and also the same problem: "OpenAL: Can't create sound device.".

I also noted that Anomaly onlye have "openal soft" and no "generic device" in the sound options.

And finally I tested AREA and I can't hear the effect...

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Mahzra Author
Mahzra - - 586 comments

AREA comes with an installer for the OpenAL drivers you have to use, I think. Not sure, the one time I actually tried to play the mod it ran so badly I immediately uninstalled it.

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Ekkaia!
Ekkaia! - - 301 comments

So finally I tried more things: the problem is the 32/64 bits architecture. All these dll are for 32 bits, and Anomaly just ignores 32 bits dll, so the error is like the files are not present. I sent the info to Anomaly devs, but seems that only Dead Air devs knows the trick. Will se if anyone could contact or wanna continue the way.

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Mahzra Author
Mahzra - - 586 comments

It's all based on OpenAL though. I don't know why 64-bit OpenAL doesn't pick up the snd_env files. Guess it may simply not be supported.

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adamjpurtee
adamjpurtee - - 127 comments

PPl have been dying to get this. I'm one of those ppl! Can ya keep us posted on the news? especially on the Anomaly version.

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]{oNtrAst
]{oNtrAst - - 261 comments

Any news on adapting EAX to the 64-bit anomaly?

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manfuckthisjob
manfuckthisjob - - 13 comments

do you know if this will ever cause any crashes? or do you consider this mod to be 100% stable?

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Mahzra Author
Mahzra - - 586 comments

The addon will not cause crashes, but it is pretty intensive on the CPU. It can cause gameplay to stutter like crazy on slower hardware.

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manfuckthisjob
manfuckthisjob - - 13 comments

Cool thanks, not a problem i have a mid-high end PC. Another quick/random question, do you think there's any huge barrier for someone to port this to anomaly?

edit: Oops, I just saw you had a whole thread about this with the other folks. I guess there's been no breakthroughs yet then

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]{oNtrAst
]{oNtrAst - - 261 comments

As far as I understand, there is some kind of 32 and 64 bit compatibility problem

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]{oNtrAst
]{oNtrAst - - 261 comments

I tried to adapt dll files from your mod, together and separately, and even similar dll files from Dead Air and AREA - failed, error Onen al.
I also tried to enable "Generic Software"(GS), it's not in the settings, so I tried to activate it forcibly via a special separate file from the Internet and even manually via user.ltx - GS is simply ignored by the game. I think EAX will work if you activate GS somehow

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MoN0L!ght
MoN0L!ght - - 137 comments

After installation my 'generic software' is gone and changes to:
- DirectSound Software
- DirectSound
- MMSYSTEM
- MMSYSTEM

yep, the last one appears twice, and only the first option results in me game creating any sounds at all (basic stalker sfx)

So it doesn't work for me sadly, however that may be for the better considering it's intensive on the CPU

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Mahzra Author
Mahzra - - 586 comments

If this addon didn't work for you before, please download this file and try again. This is the current version of the OpenAL drivers, including some stuff that's required to get software EAX to work properly.

Download this: Mediafire.com

- extract the bin folder in this archive to your CoTZ folder (NOT the gamedata folder)
- start CoTZ and in the Sound options, make sure the selected sound device is "OpenAL soft" and EAX is enabled
- apply the settings and restart the game

Check if you hear Sid echo and reverb in his bunker.

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