Dissolution is a science fiction, single-player mod for Half-Life 2 that mixes adventure and action game-play. Set in the year 2089, in a universe dominated by a mega corporate entity, Xterrier, the player awakes in a hidden lab to the voice of the mysterious Wilson. Guided by Wilson, the player must make their way through the ravaged Xterrier 581c colony, making use of any and all resources they can get their hands on in order to survive, all the while attempting to piece together the events leading to the colony's collapse and their own identity.

Malkadir says

6/10 - Agree Disagree

Like farizle said "I am astounded by the fact you took on a total conversion mod by yourself, and greatly respect doing something I have been afraid of attempting myself".
Couldn't hear the audiologs well enough to catch the story but it seemed the same thing as Doom/Half Life 1/Bioshock mainly. I'm okay with that kind of story but the voices were really too low.
Needs more crows and more allucinations.
The civilians just come as pack of 12. they need too many shot to get killed for their number, I almost always ran out of rifle ammo in easy, I had to use the shotgun too but it ran rapidly out of ammo too. And that is the way it worked with Half Life 2 but we had nades, covers, the gravity gun, etc to forget about the pistol. Also I heard about guards joining the rebels but I didn't saw any of them or I didn't recognised them, wich is worse.
The level design was between bad and ok. Some places were looking like Half Life 1 but it had more variety even inside Black Mesa
The power switchs were in strange places while it should have been in special locals like a generator room, instead they where in restaurant and offices, nonsense. Also the level design wasn't really clear, I oftenly ended wondering where I was because I couldn't recognize in which sector I was. The rooms mostly looked like the other places except for the bed.
The item design isn't really good. Some are okay like the pistol but the rifle just looks like some strange kid toy. The weapons are wrong in gunplay (bit inherited for HL2). The pistol isn't really powerfull and needs a whole clip to kill someone while you can just take your shotgun and make a one shot. The fire axe model is nice but it's useless, after you've found the pistol you never use it again. Also it's animation is sucky, one slow horizontal slash and that's all.
I felt there was a lot of furniture missing. I hoped the office too looks like real offices, full of papers, boxs and such, while everything was more than clean : empty.

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Highest Rated (6 agree) 9/10

The architecture hearkens back to the days of the original Quake. However, this is offset by including a great deal of dynamic lighting, awesome sound and music, and some tough action sequences. The whole thing feels inspired by Bioshock or (to a lesser degree) Dead Space. I truly enjoyed the horror elements and the unique new enemy to fight (not spoiled here). I think the horror elements could have been greatly expanded upon; if only the mapping had been more unique and expansive, the mod team…

Feb 6 2011 by zonbie