During Christmas, I've been working a lot with Disponentia.
First of all, I've converted over 210 texture files to a POW2-size, (a size with a power of 2, - 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048 and so on). With POW2 textures, it will be possible to play Disponentia with all kind of graphical settings without any errors. I had no idea that it would be any issues with non-POW2 textures when I created Disponentia, since I never had any issues on my own machine. Now I've leaned a lesson, and this will not happen again in the continuation story.
Some small bugs that have been reported are also fixed. I have also created a light version of disponentia (LITE_v.1.1) that now is downloadable. The light version has about 30-40% less details which means it will be less 'laggy'. With a combination of low graphical settings, it will probably not lag at all for most of the players.
For players that have encountered lag in the first version, I would still recommend to try the new version of disponentia with low graphical settings before downloading the light version.
The new Disponentia versions will probably be downloadable in 1-2 days depending on how much time the authorisation will take.
Merry Christmas!
/Marcus
//%---------------------------------------
About the continuation story:
I will visit Disponentbostaden for a whole week during next week. Whilst there, I'll record some sounds with my new shotgun mic in the old factory area and measure all 15 buildings with laser and draw some CAD-sketches. The sketches will be used as a base when I create the buildings in the game. I will provide you with more information during January, next year, and come up with a new news update.
//%---------------------------------------