Dino D-Day is an exciting new First Person Shooter from 800 North (AKA Digital Ranch Interactive). This is an HL2:OB mod that has served as a prototype for a commercial release we are currently in the final stages of preparing. It is playable though we have not been supporting it for several months as we've focused all of our efforts on the commercial product. The commercial release is slated for March 1, 2011 only on Steam. It is a fast-paced multiplayer game with 12 playable classes including 3 dinosaurs. You've played World War II games...but have you played a World War II game with dinosaurs?

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Framerate issues (Games : Half-Life 2 : Mods : Dino D-Day : Forum : Q&A : Framerate issues) Locked
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Nov 16 2009 Anchor

I'm on fairly old hardware here, but capable of handling most things in the source engine. This mod works fine, except at a couple of points where it slows to a crawl. As far as I can tell, it happens whenever some of the train carriages are on screen - the armoured gun carriages or the ones that carry raptors. Is there something different about those textures that might be choking my graphics card?

It's quite difficult to get past hordes of raptors while keeping your eyes on the ground to avoid being paralyzed.

Nov 16 2009 Anchor

Sorry about the framerate issues. To be honest, there are many "rookie" mistakes that were made in these levels especially with regard to optimization. In fact, those were the issues that gave me pause with regard to releasing this mod in the first place -- I knew people would have some problems of this sort. But in the end, I thought just getting the idea out there -- warts and all on the mod -- would be a good thing. Stay tuned, perhaps we can find a way to make it right!

Nov 16 2009 Anchor

Heh, it's still a cool mod. I'll keep an eye out for updates.

Don't take my word for it that it's the carriage models causing the problem, for all I know it could just be polygon limits or running out of memory or something.

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