Dino D-Day is an exciting new First Person Shooter from 800 North (AKA Digital Ranch Interactive). This is an HL2:OB mod that has served as a prototype for a commercial release we are currently in the final stages of preparing. It is playable though we have not been supporting it for several months as we've focused all of our efforts on the commercial product. The commercial release is slated for March 1, 2011 only on Steam. It is a fast-paced multiplayer game with 12 playable classes including 3 dinosaurs. You've played World War II games...but have you played a World War II game with dinosaurs?
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A couple of questions. | Locked | |
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Nov 13 2009 Anchor | ||
Hey first off, I'd like to congratulate you guys on making a mod that has dinosaurs in it and for being the first to actually release one, Jurassic Life is still working on theirs, there was a Dino Crisis 2 mod in the works its sorta went on hiatus, but anyways back on topic, this was superb granted it was only one level, which I look forward to the continuation (if you guys do continue it)
Keep up the great work guys, you have done something truly noteworthy. Edited by: JPC |
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Nov 13 2009 Anchor | ||
Hey JPC, Thanks for the feedback! Let me answer your questions: 1) We're working on a multiplayer version right now (it's really rough, not ready for the public yet). And I think it's pretty clear that people want this game to be Co-op. I'll be giving that a lot of thought in the coming weeks. The only reason that its singleplayer is that the beginning of this was such a difficult learning process for me (as a programmer) I needed to start with something fairly simple. But the good news is I'm a lot better now...and I LOVE Co-op games. 2) I love obscure dinosaurs. And we'll endeavor to make all the dinosaurs in Dino D-Day as accurate as possible. I can't wait to introduce some more obscure ones though initially we'll obviously lean towards the famous ones. 3) Wallpaper...BRILLIANT. We'll work on some today. Hopefully get some out to y'all soon... 4) After things settle down (juggling a lot of things right now) I'll make a point of writing up a few tips and tricks we used on the dinos. Abe |
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Nov 13 2009 Anchor | ||
Will you add ironsights? Please do, it feels kinda ridiculous to fire the USA rifle without them.. |
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Nov 14 2009 Anchor | ||
Initially, I poo-pooed ironsights because I never used them in DoD or anything. I never wanted to sacrifice my freedom of movement for a slightly more accurate shot. But honestly, as we've progressed on the game I've been thinking a lot more about that feature. I think it might need to make it's way into the game sometime soon... |
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Nov 15 2009 Anchor | ||
Thank you god. Every time I had a decent ranged shot at one of the Nazi/a rapter, I would end up flailing around, melee'ing air instinctively trying to bring up the ironsights. It's my only real 'complaint' with the mod in its current state. Edited by: Gabbo |
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Nov 30 2009 Anchor | ||
Sorry for taking so long to get back to you. I can identify that dino...it's a rather early version of our Utahraptor. There's no close-ups or screenshots because we're not quite finished with the model. The proxy model looked fine for the the quick shot of it in the trailer but it's not ready for a close-up. As you can see he's a bigger version of the raptor and he'll have more specialized attacks one of which, you can see in the trailer, is picking up smaller raptors and throwing them. Once we get him more finished we'll get screenshots and all that out! |
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Dec 9 2009 Anchor | ||
Ok, just played your demo, and i was extremely impressed by the atmosphere the game had. By the looks of the trailer, i thought of CoD1 or 2, and playing it actually confirmed this. Furthermore, your dinosaurs' animations were quite astonishing. On the other hand, there were some minor problems i've been facing: But, after all, great fun for 20 Minutes. |
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