Digital Paintball is a multiplayer paintball game based on the Half-life engine. It attempts to recreate the experience of playing paintball in both fictional and non-fictional environments – this game puts you in the shoes of a tournament paintball player with unlimited resources and a mission statement of having fun. Digital Paintball is a team-based first person shooter – when you first join a game you'll be given the option of which team to join (it doesn't really matter) and what equipment you'll be using. The overall goal of the game is simple, and is usually to either capture the flag or eliminate all opposition. With a large selection of markers, moves and fields, players will have something new to try every time they play. For now, grab your marker and gear and prepare for the most realistic PC paintball game to date!

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This post is seven years in the making. Let me begin by saying that this has been the best community. You guys put up with months of no news, years of botched builds and an eternity of cranky admins =) Sometime during this week, a long time friend of ours, Tony Sergi (you may know him as Omega) sent

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This post is seven years in the making.

Let me begin by saying that this has been the best community. You guys put up with months of no news, years of botched builds and an eternity of cranky admins =)

Sometime during this week, a long time friend of ours, Tony Sergi (you may know him as Omega) sent me an email. 'Jeff,' he began, 'I think I've found the problem with DPB'. As many of you may know, last year we released DPB 2.2 without a lot of regression testing, and there were several issues. Most of them were fixed quickly, but there has been one major one that has prevented us from releasing a final build of Digital Paintball for half-life.

Some quick history on this bug. Thirty different people have had eyes on the dpb codebase since this bug was discovered. Valve has had a few sets of eyes on it as well. None of them could figure out what the heck was going wrong - it was crashing in a place that shouldn't crash.

'I've fixed it'. With those words, I knew it was about to be time to end this chapter of development. Can you say IRC Party? There'll be prizes

Join us on IRC: irc.gamesnet.net #DPB

I'm going to be posting a list of mirrors at 10 PM (gmt - 5, eastern) tomorrow, Sunday October 15th. I promise, you won't be disappointed.

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