Fighting Bugs!
Bugs can really make a modder's life sour. The past couple of weeks, I've experienced one after the other. First, my in-game map wouldn't work, then my NPC's started falling from the skies, and on top of that, the game wouldn't work when I tried to convert the file format into .esm. Things like these can really kill creativity and make you want to throw the entire mod out and just forget about it.
However, persistance always wins the day. I have now successfully converted the mod into .esm and it works like a charm! The first battle against the bugs has been won, and I'm on track again. Look forward to the next grand update of Dibella's Watch soon!
Good Job! Thanks
With this, I can now add how many transport possibilities to and from the Continent as I like. ESM-format is also better in that it can be as big as it gets, whereas ESP has a roof for how big it can get. Also, playtesting stability will be much higher! Yay!
you should ad in a spell to make npc's fall from the sky :P
LOL! I should do that for nostalgic reasons if nothing else! :D
Good ol Tarhiel
Yeah. He ain't half-bad either. Gives you a good sword to begin with. And the attractive Colovian Fur Helm too! :P
Is this ESM load order independent or does it have to be the second ESM in the list?
The file I am working on now needs to be loaded after Oblivion.esm, but I am going to try and make it Load Order Independent before releasing it, to make things easier for the end user.
Excellent! I will save 2-3 plugin spots for this in my load order...now to combine all of your excellent village mods into one esp to save room...