Diablo III: The Fallen Angel is a fast-paced multiplayer dungeon crawler map of survival and dynamic gameplay. Choose between three distinct heroes of Santcuary and venture through a dark-gothic fantasy themed environment as you complete epic quests and do battle against vicious enemies & their overwhelming dark masters. All with custom-made graphics, scripted unit behavior to advance AI, JASS enhanced spells & abilities to give the player an unique experience of Warcraft III.
A notification of the Diablo III: The Fallen Angel's current state.
informative update
Well, we aren't exactly getting paid to do this. Real-life pins us down. Some info about an upcoming DEMO!
lack of updates
A preview of the current look of the character screen that will let you equip items or level up skills while playing.
the character screen
The current concept for Tristram. All of those screens are still early WIPS so alot will be prob changed.
tristram concepts
Another terrain revise. We decided to go with a darker look because the atmosphere is better in every way like this.
another terrain revise
With the decision of making D3:TFA a total conversion map. Here's a small sample of the new terrian. Check the Gallery for images.
terrain environment revised
A preview of the Skill Tree menu, created by rain.mon and myself.
skill tree preview
After some adjustments, the User Interface is up and running!
user interface preview
With the decision of adding more "feel" & "depth" to the terrian, I decided to post a few previews for the public.
environmental "depth "
A list of the people involved. It is because of these people's combined experience and talent that makes D3:TFA so outstanding!
team members
rain.mon joins the Team as our new Spell & System Designer. Wizard abilities revised. See the test-map preview!
disintegrate revised
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