Hey in this short article I wanna explain all the stats you can get through corrupting and the chance for them to occur.
Posted by m3zekken on May 10th, 2019
Weapons:
Transmute to a random rare item of the same type (~39%)
Enhanced damage (~8%)
Magic damage (~8%)
Lightning damage(~8%)
Poison damage (~8%)
Cold damage (8%)
Fire damage (~8%)
Attack speed (~5%)
Cast speed (~5%)
All skills (~2%)
Body Armors:
Transmute to a random rare item of the same type (~39%)
Armor (~15%)
Armor (~10%)
All res (~8%)
HP (~8%)
Fhr (~8%)
Reduced damage (~5%)
Magic resistance (~5%)
% to total armor(~2%)
Helms:
Transmute to a random rare item of the same type (~39%)
Armor (~20%)
Mana (~10%)
HP (~10%)
Crushing blow (~8%)
Reduced damage (~6%)
Reduced magic damage (~6%)
All skills (~2%)
Boots:
Transmute to a random rare item of the same type (~39%)
Fire res (~11%)
Light res (~11%)
Cold res (~11%)
Poison res (~11%)
Move speed (~5%)
FHR (~5%)
All res (~4%)
All skills (~2%)
Gloves:
Transmute to a random rare item of the same type (~39%)
Strength
Dexterity
Vitality
Energy
All-stats
15-20 (~2,5%)
10-15% (~2,5%)
Attack speed (~2%)
Cast speed (~2%)
Elemental Penetration (~2%)
Deadly Strike (~2%)
Belts:
Transmute to a random rare item of the same type (~39%)
Strength
Dexterity
Vitality
Energy
All-stats
15-20 (~2,5%)
10-15% (~2,5%)
Magic Resist (~2,5%)
Reduced Damage (~2,5%)
FHR (~2,5%)
All skills (~1%)
Shields:
Transmute to a random rare item of the same type (~39%)
Armor (~22%)
Armor (~12%)
All res (~6%)
Reduced damage (~6%)
Attack speed (~6%)
Cast speed (~6%)
Block chance and speed (~4%)
HP gain when hit (~2%)
Rings:
Transmute to a random rare item of the same type (~39%)
Lifesteal (~15%)
Manasteal (~15%)
HP% (~10%)
Mana% (~10%)
All stats (~4%)
All res (~4%)
All skills (~2%)
Amulets:
Transmute to a random rare item of the same type (~39%)
HP (~15%)
Mana (~15%)
5% Chance to cast level 40 'Bone spear' on kill (~15%)
Reduced damage (~5%)
All stats (~5%)
All res (~5%)
All skills (~2%)