This mod aims to enhance the Diablo 2 LoD 1.13c vanilla experience through a ton of new collectable uniques, sets and runewords as well as through some really exciting new endgame content like dungeons and gear upgrading.

Report RSS Corrupting

Hey in this short article I wanna explain all the stats you can get through corrupting and the chance for them to occur.

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Weapons:


  • Transmute to a random rare item of the same type (~39%)
  • Enhanced damage (~8%)
    • 50-100%
  • Magic damage (~8%)
    • 5-15%
  • Lightning damage(~8%)
    • 5-15%
  • Poison damage (~8%)
    • 5-15%
  • Cold damage (8%)
    • 5-15%
  • Fire damage (~8%)
    • 5-15%
  • Attack speed (~5%)
    • 10%
  • Cast speed (~5%)
    • 10%
  • All skills (~2%)
    • 1

Body Armors:


  • Transmute to a random rare item of the same type (~39%)
  • Armor (~15%)
    • 100-250
  • Armor (~10%)
    • 250-500
  • All res (~8%)
    • 20-30
  • HP (~8%)
    • 75-100
  • Fhr (~8%)
    • 25%
  • Reduced damage (~5%)
    • 15-20%
  • Magic resistance (~5%)
    • 15-20%
  • % to total armor(~2%)
    • 10-20

Helms:


  • Transmute to a random rare item of the same type (~39%)
  • Armor (~20%)
    • 75-100
  • Mana (~10%)
    • 50-75
  • HP (~10%)
    • 50-75
  • Crushing blow (~8%)
    • 10%
  • Reduced damage (~6%)
    • 15
  • Reduced magic damage (~6%)
    • 15
  • All skills (~2%)
    • 1

Boots:


  • Transmute to a random rare item of the same type (~39%)
  • Fire res (~11%)
    • 20-25%
  • Light res (~11%)
    • 20-25%
  • Cold res (~11%)
    • 20-25%
  • Poison res (~11%)
    • 20-25%
  • Move speed (~5%)
    • 25%
  • FHR (~5%)
    • 25%
  • All res (~4%)
    • 15-20
  • All skills (~2%)
    • 1

Gloves:


  • Transmute to a random rare item of the same type (~39%)
  • Strength
    • 15-20 (~6%)
    • 10-15% (~6%)
  • Dexterity
    • 15-20 (~6%)
    • 10-15% (~6%)
  • Vitality
    • 15-20 (~6%)
    • 10-15% (~6%)
  • Energy
    • 15-20 (~6%)
    • 10-15% (~6%)
  • All-stats
    • 15-20 (~2,5%)
    • 10-15% (~2,5%)
  • Attack speed (~2%)
    • 10%
  • Cast speed (~2%)
    • 10%
  • Elemental Penetration (~2%)
    • 10%
  • Deadly Strike (~2%)
    • 10%

Belts:


  • Transmute to a random rare item of the same type (~39%)
  • Strength
    • 15-20 (~6%)
    • 10-15% (~6%)
  • Dexterity
    • 15-20 (~6%)
    • 10-15% (~6%)
  • Vitality
    • 15-20 (~6%)
    • 10-15% (~6%)
  • Energy
    • 15-20 (~6%)
    • 10-15% (~6%)
  • All-stats
    • 15-20 (~2,5%)
    • 10-15% (~2,5%)
  • Magic Resist (~2,5%)
    • 10%
  • Reduced Damage (~2,5%)
    • 10%
  • FHR (~2,5%)
    • 15%
  • All skills (~1%)
    • 1

Shields:


  • Transmute to a random rare item of the same type (~39%)
  • Armor (~22%)
    • 100-200
  • Armor (~12%)
    • 200-350
  • All res (~6%)
    • 15-25
  • Reduced damage (~6%)
    • 15%
  • Attack speed (~6%)
    • 10%
  • Cast speed (~6%)
    • 10%
  • Block chance and speed (~4%)
    • 25%
  • HP gain when hit (~2%)
    • 20-35

Rings:


  • Transmute to a random rare item of the same type (~39%)
  • Lifesteal (~15%)
    • 3-6%
  • Manasteal (~15%)
    • 3-6%
  • HP% (~10%)
    • 5%
  • Mana% (~10%)
    • 5%
  • All stats (~4%)
    • 10-15
  • All res (~4%)
    • 10-15
  • All skills (~2%)
    • 1

Amulets:


  • Transmute to a random rare item of the same type (~39%)
  • HP (~15%)
    • 10%
  • Mana (~15%)
    • 10%
  • 5% Chance to cast level 40 'Bone spear' on kill (~15%)
  • Reduced damage (~5%)
    • 10%
  • All stats (~5%)
    • 15-20
  • All res (~5%)
    • 15-20
  • All skills (~2%)
    • 1
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