Well, I feel I should add some info on what I have done. Not too much, really, haha. This is simply a beta release for you guys to test (if you want). I really wanted to incorporate heroes into single player skirmishes, but haven't found a great way to do so; FireGraft deletes all non-FG files, so it won't work that way, eek.

I made this mod myself, and I am a complete rookie, with no other experience. I used a small tutorial on StormcoastFortress on how to do this, found here: Stormcoast-fortress.net I used all programs listed there, and for those not going to it, they are TblPad, Arsenal III, WinMPQ, and MPQDraft. Pretty simple, eh?

It isn't amazing. Only the names and some stats for all of the units and buildings have changed, no graphics or anything. I can't do that for you. Nope, just a conversion. But it is balanced for you! None of the races are too overpowering (I hope. This is, after all, still beta). Yep. Also, some commands have been changed, such as the "Train" for Marines, has been changed to "Instruct", to fit their new name, "Philosophers." For the Firebats ("Atheists"), their command has become "Exile."

Now, I will provide you all with some pictures demonstrating some changes. None of the graphics have changed, so I will simply provide you with some gameplay screens showing my mouse on one unit, showing their stats.

P.S. - The pictures are all taken on StarCraft BroodWar due to my original disc being scratched up, causing it to end after a certain amount of time. Fret not, though, for I know for a fact my mod works on both campaigns, original and expansion.

Also, I can easily provide a full list of Unit and Hero names for those eager to know, or are just curious.

For practical reasons, here are some name changes for each race:

Terrans:
Ghost - Epoch
Goliath - Gladiator
Wraith - Physician
Battlecruiser - Caesar
Barracks - Church
Science Facility - University

Protoss:
Dark Templar - Burning Spirit
High Templar - Spirit
Archon - Angel
Scout - Avenger
Carrier - Patriarch
Gateway - Palace
Observatory - Operations Center

Zerg:
Zergling - Imp
Ultralisk - Titan
Mutalisk - Cretin
Lurker - Crawler
Hatchery - Abomination
Spawning Pool - Cespool

More have been changed, just those are some of each race.

That is all my mod is. Please tell me anything I could add or should add to this post, and download it and tell me what needs to be changed! Thank you so much for your time, and I hope you enjoy it :)

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StarCraft - Rise of Julius v0.10

StarCraft - Rise of Julius v0.10

Full Version 6 comments

This is v 0.10 of my Rise of Julius modification for StarCraft (v0.9 had no mirrors, a mistake on my part). A simple thing, really, just name changes...

StarCraft - Rise of Julius v0.9

StarCraft - Rise of Julius v0.9

Patch

This is v 0.9 of my Rise of Julius modification for StarCraft. A simple thing, really, just name changes and unit/building/hero stat fixes. When you download...

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naruto9018
naruto9018

weak

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