"When Alice Meets Silent Hill" -- Devil behind the Canvas is an ambitious action adventure game. The project was started in late 2006 by Yuan Cui, who is the original story creator as well as art director. In the game you play as Amy, a traumatized girl whose mother was killed. Amy's father is a dark artist. Amy needs to travel between the worlds of her father's paintings in order to survive and find out the truth behind her mother's death. The project features an atmospheric theme and a unique "traumatized" gameplay, also a special "Canvas" system allows you see a real-time paranormal world. ----Devil behind the Canvas is looking for a leading animator and programmers for the moment.
Here's a final shot from in-game. It's the room which we put a fireplace in. Some might say it's too dark to see at some places but we mean to give the players a feel that something could jump out of the dark corners at any time, to create a great tension.
i like it dark. even though you can't see the full detail of all of your custom stuff, if every game was lit so you could perfectly see the detail of all their custom models then the games would all be really boringly lit.
Watching these pictures, I must say once again: don't forget what I said about movement speed. If you enter such a room and cross it in 10 or 15 seconds, you admirably **** your pants till you reach the other door. Else, if you cross the room in 1.5 seconds, it's gonna be a big ********. Kill the quake style movement as much as possible. In such kind of games the idea is not giving player liberty to do anything he wants(like running like crazy all around), but enslaving the possibilities for the purpose of the game (mod)- you may give limited movement options, still give it a high independence in exploring the levels (without linear ******** like entry map point here and exit map point there, you touch point x, there spawns a monster)
This is a true comment, really helpful and reasonable. thanks mate we already took it in our consideration.
That's a very strong fact! I never even thought of that, even though I've been trying to plan a perfect Psychological mod..
Afraid Of Monsters had something that made me want to shut down my computer anytime soon. The fear that was constantly oppressing my psyche, step-by-step made me extremely uncomfortable.
I highly recommend playing both AoM and AoM: Director's Cut.