Venus
We have been cleaning up and fixing a lot of code here.
There is still a lot of work to do and the really cool stuff is still not touched yet.
We have added a lot to the ship yard. Ease of use. information. Functionality. Mod ability.
the main menu scene in the video above is customizable via a YAML file. Location of buttons. graphic effects. textures and even those ships warping in can be customized while the game is running by modifying the main menu yaml.
Some of the features of texas that have been refined and cleaned up in Venus are here:
Texas Whats New
Some Shipyard changes in Texas.
For venus we have begun cleaning up and adding to the UI. We did a lot under the hood here that you will never see but the effects of that work allows us to add some new things to venus.
Venus Whats New
Colony Screen Changes in venus
In texas we did so much to the damage visuals. One of the new coders, Fat Bastard, Got the idea that the ship damage visuals could be enhanced and we went to town on that.
So as we continue to improve the readability and structure of what we have to work with we begin to get the diamond out of the rough.
Some hurdles that still cause some pain...
XNA and Sunburn. This is graphic engine core of stardrive and niether of which are still supported. More over SunBurn online is nearly entirely gone and... it has bugs.
We are trying hard to overcome these issue but they are difficult. Currently windows 7 tends to run stardrive and black box better than win10. we are hoping we can at least create a workaround.
Awesome!
It's great to see Daniel DiCicco's 4X RTS game getting an enhancement.
Zero Sum Games did fine with the game but tweaks would be nice to keep it going.
I heard that StarDrive was developed using kickstarter money.
By the way, this game has a sequel that embraces the turn-based strategy gameplay more.
yeah we have nod from zero to do this work for educational purposes so most of us are hobby coders. the more skilled people take on the projects that are beyond others skills. like completely recoding the collision, UI, and deep graphic tweaks.
stardrive1 is a unique game.
Working on stardrive and getting advice from the better coders has made me actually capable of coding.
the level of RTS detail in the combat and ship design is really unmatched.
Looks great hopefully in time you can overcome the engine hurdles...good luck and always keeping my eye on this...
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