Contents of the Hardcore Revival Mod (Version 1.018) for Deus Ex Human Revolution Director's Cuts.

The computers and consoles located in restricted areas are now a little bit harder to hack than in public areas, the mini-games are better, there are less datastores with rewards inside and most of them are nuke and stop programs. Also, hacking now doesn't grant any experience points to the player : This way, when you get a password or a code or if there is another path to reach an area, you won't be penalized, xp wise, if you use it. This is one of the main features of the 1.018 version : Hacking isn't anymore the most rewarding way of accomplishing an objective, it is just one way amongs others.

The mod also somewhat modifies a little bit the game's graphics. At least, it change how some characters look (Grayson now seems less out of place but a few others characters have been modded as well).

The weapons have also been modded so they are better balanced : Thoses which were overpowered like the 10mm Zenith pistol, the stun gun or the grenade launcher have been nerfed. And others like the rocket launcher, Burke's revolver, the silent sniper rifle, ect... have been made a little bit stronger.

The augmentations costs and most augmentations trees have been modded too : Cloaking (invisibility) lasts less time, the rebreather allows Adam Jensen to sprint longer now, the ballistic armor makes the player a little bit more resistant to bullets, the fortify aug allows the player to fortify 5 nodes, ect...

The radar is disabled at the start of the game and its tech tree changed to include upgrades like enemies cones of vision, how far the noise travel, the timer indicating when the enemies will return to their normal states if they have been alerted (NB: These upgrades were previously attached to other augmentations).

- Jensen starts the game with 1 energy cell (instead of 2) and this energy cell doesn't recharge automatically : To enable the energy recharge, the energy recharge rate must be upgraded to level 2. And at level 3, the energy recharge rate is very fast (Only 4-5 seconds are necessary so it is full again).

The merchants (including Quinn in the DLC "The Missing Link") sell NEW items, some others in big numbers and some others in small numbers. The V1.018 of the mod gives the player one chance to acquire rare weapons like the plasma rifle and the laser rifle early but they have to be found in the levels (so yes, this mod replaces some of the items found in the levels ;)

The black market merchants don't buy anymore items like nutrients, beverages and very common weapons such as the 10mm pistol, the machine pistol, the revovler, the shotgun, the combat rifle, ect...

In the Missing Link mission, when the player gets his equipment back, he gets different items (and 16 praxis kits in total, instead of 7).

- The prices of the items have also been adjusted.

- Some quests items are now playable items (and can even be sold by the merchants).

- In the Cloak & Daggers quest, if Jensen decides to let Jack O'Malley go, he will get 10,000 credits (instead of 3,000) which corresponds to the price of 2 praxis kits.

- Also, secondary quests don't grant any xp anymore, same for staying undetected or having not made the enemies trigger the alarm. The player will still get STEAM achievement and rewards (credits, praxis kits, ect...) for this but won't get any experience points.

Well, do the secondary quests only if you wish and play stealthly or not if you wish. You won't any expericen points if you choose to do that (and as the quest givers carry the rewards they promised to the player on them... your choice). Now players who want to be jackass can be a jackass without getting penalized. And by the way, instally the TYM chip still makes the fight with Namir more difficult (as it should) but now to counterbalance that, the player get 2 praxis kits as bonus if he decides to install it).

Well, in summary the goal of the mod Hardcore Revival is to make the game more interesting and balanced and to not push the player to play Stealthly, non-lethally and to hack everything.

Hopefully, you will have as much fun to play with the mod as I had to make it. And for those who may want to change a few things in the mod (well, we all have different tastes), there are tutorials :)


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MOD INSTALLATION :

Put the file DFEngine.dll and the folder "mods" into the main folder where you installed Deus Ex Human Revolution.

Also, just in case, make a backup of your original DFEngine.dll before replacing it with the one contained in the mod (this way, if there is a problem, you won't have to re-install the whole game just because of a small file).

NB : Playing with this mod and an old savegame could make the game crash so it is better to start a new game.

================

Thanks to :

This mod wouldn't have been possible to make without the Gibbed tools to extract the game's archives and without the (unknown) user who made the game recognize a small archive with the name Revived.000, archive which I used a a container
for my mod so I could share it with others players easily and without them having to do anything, excepted put the modded archive and the DFEngine.dll into the game's folder.

So big thanks to the creator of the Gibbed tools for Deus Ex Human Revolution and to the creator of the custom DFEngine.dll.

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Tutorials for modding Deus Ex Human Revolution

Starting a mod Tutorial

1) Here are 4 video tutorials which will show you how to extract the files from the game and then how to put them into a mod archive. To say it simple, a mod archive is a patch.

Tutorial 1 : How to install mods in Deus Ex Human Revolution.

Tutorial 2 : How to extract files from a mod archive and how to rebuild it.

Tutorial 3 : How to extract the game's files. (So you can put theses files into a mod archive)

Tutorial 4 : How to add additional files to a mod archive.

2) Now here are several tutorials which will explain you how to mod the game's data :

Tutorial 5 : How to change what items the game's merchants are selling.

Tutorial 6 : How to disable augmentations (like for example the radar).

Tutorial 7 : How to enable an augmentation by default (Theses augmentations will become enabled AFTER the prologue, when Adam Jensen returns as agumented).

Tutorial 8 : How to change the items size and their stacking values. If you want the items to take more or less place in the inventory ? To allow more copies of the same items to stack on the same inventory cells ? This tutorial is for you.

Tutorial 9 : Some missions are time limited, so for thoses who would like to increase or decrease the time the player has to complete theses missions, this tutorial explains how.

Tutorial 10 : How to mod the hacking mini-games in Deus Ex Human Revolution. If you want a particular particular console or computer to be easier or more difficult to hack ? To gives smaller or bigger rewards ? A different type of rewards (Experience Points, Credits, Nuke Virus Sofware and Hack Stop Program!), then this tutorial will explain you how to do that.

Tutorial 11 : How to find the "In World" ID codes of the objects (playable and no playable items, furniture, characters, ect...). This can then be used to replace some items in the game's levels.

Tutorial 12 : How to replace items in the game's levels (for the moment, only the items added by the DLCs (like the Automatic Unlocking Device, Remote Detonated Explosive Device, the Double Barrel Shotgun and the Grenade launcher, the Grenade ammos can be replaced, as well as a few items from the base game, like those which are added throughout the game in the Sarif HQ Helipad Storage Room.

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List of text tutorials to mod Deus Ex Human Revolution.

List of text tutorials to mod Deus Ex Human Revolution.

Tutorials 3 comments

Modding Tutorials for Deus Ex Human Revolution. For People who want to learn how to mod the game.

Deus Ex Human Revolution: Hardcore Revival Mod (V1.019)

Deus Ex Human Revolution: Hardcore Revival Mod (V1.019)

Full Version 20 comments

V1.019 of the MOD Hardcore Revival for the game Deus Ex Human Revolution DIRECTOR'S CUTS. - Items replaced in maps. - Characters appearances changed ...

Comments  (0 - 10 of 27)
torredjon
torredjon

Since exp is now gone from hacking and stealth, is the cost of augments also lowered?

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Grognougnou Creator
Grognougnou

Yes. To completly unlock all of Adam Jensen's augmentations, now you will need 100 praxis kits while in the previous version, you needed around 130-135 kits.
Basically at the end of the game, Now your Jensen will ends up with around 55-60% of his augmentations enabled.

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naryanrobinson
naryanrobinson

So do you only get a predetermined amount of Praxis at the end of Missing Link regardless of how many you had before you started?
Does that mean no matter how many times you play through NewGame+, you can never unlock every augmentation?
Because that would be a real shame, that was really the only reason I was playing through again with this mod.

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Grognougnou Creator
Grognougnou

When you play the game on New Game Plus mode with the 1.018 version of the mod, you can unlock every augmentations.

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number32anchips
number32anchips

Hi, thanks for your mod an all the advise you have given out. I am not a modder yet but im going to try an i would like to remove the head bob / wobble from Adam.
Were would i find that instruction or line of code that tells Adam to bob his head in the files or is it an engine thing that cannot be done, as i have said im not a modder but im interested in having a go.

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Grognougnou Creator
Grognougnou

Sorry man, but I can't help with that as I don't know how to mod the animations.

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Guest
Guest

Does this work with the regular non-Director's Cut version of the game?

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Grognougnou Creator
Grognougnou

No, unfortunately the mod works only with the Director's Cuts version of the game.
Well, since the normal version and the Director's Cuts version have a different number of files and since in each version the locations of theses files are differents, the ID codes of the items as well as other hexadecimal data are also different in each version.
That's why a mod for the Director's Cuts version won't work with the normal version of the game.

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Guest
Guest

Hi,

Thank you for your tutorials. I've managed to create a mod thanks to them.
But I'm not using the Director's Cut version of the game. Is there a modified DFEngine.dll for this version or should I repack the whole bigfile?

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Grognougnou Creator
Grognougnou

If in your version you have a small file with the name "patch" (For example: "patch2.000" which weight around 30Mo), then you can use it as a container instead of the special Revived.000 file.
In this case, normally you won't have to use any speciall dll file. If you don't have a patch like this to use however, you will probably have to rebuild everything.
But there may be another solution :
1) Install the Debug Menu / Map selector Mod for your version of Deus Ex Human Revolution made by Gibbed,
2) Then extract the debug map selector mod archive with the Gibbed tools,
3)Use my tutorial which explains how to add files to an existing mod archive.
Normally, it should work.

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Guest
Guest

I haven't found a version of the Debug menu that is not for the Director's cut. So I tried to unpack the "patch2.000" file and repack it after adding my modified files. It worked great. It requires more work if you want to use others mod but it's still far more easy than repacking all the bigfiles.
Thank you a lot!

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