Deus Ex: Reborn is a Unreal Tournament 2004 modification aimed at giving the classic Deus Ex technological tune-up. The goal is to utilize the capabilities of UE2 to provide the player with a higher resolution Deus Ex experience while keeping the gameplay intact. Hopefully this will result in a visually and physically more immersive game that DX fans can enjoy. Refer to our website for the latest info: We also have forums to make it easier for followers of the mod to post their thoughts.
Thanks to blueneptune's work on developing a better shadow system for UT2004, DX fans can now enjoy a much more immersive look and feel. The shadows are crisp, and fully dynamic. We also have new forums to make it easier for followers of the mod to post their thoughts.
Thanks to blueneptune's work on developing a better shadow system for UT2004, DX fans can now enjoy a much more immersive look and feel. The shadows are crisp, and fully dynamic.
We also have new forums to make it easier for followers of the mod to post their thoughts. Dxr.deusexgaming.com
I kinda wonder that too. I know on the unreal wiki squirrel Zero posted a great way to have dynamic player shadows. I'm VERY curious on how the dynamic shadows were accomplished in this way.
I kinda wonder that too. I know on the unreal wiki squirrel Zero posted a great way to have dynamic player shadows. I'm VERY curious on how the dynamic shadows were accomplished in this way.
Very sexy. I am really looking forward to this one.
Does it work with pawns , or only StaticMesh actors?
I'd be interested in knowing how you've done this.
me too!
They employed 30 Korean immigrants.