This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Description

**Version 1.2 is now available. You'll find the update here: DF 1.1>1.15. Final Update for Destructive Forces. Sorry, but there is no more time available for me to put into this mod. Did not manage to implement any new structures or buildings but made some adjustments that I hope will please you. INSTALLATION: You must have Destructive Forces 1.1 Installed. * Extract the "Data" folder to the root directory of Zero Hour. * Select to overwrite all files when prompted. ----Changes since version 1.1----- GENERAL -------- - Added three new starting money options: $5000 for slow and tactical games, $100.000 for extreme games and $1.000.000 for pure deathmatches. - Fixed an issue that could make the game crash when building or using a GLA Demo Dozer - Decreased cost and build time for the GLA camo netting by 60% USA AirForce General -------------------- - Fixed a bug causing the game to crash when the airfield got destroyed. - Lowered health for the airfield by 15% (still has 600hp...

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