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Depth is being planned as a stealth-centric team-game for the Unreal Engine 3.0

In Depth , two teams of adversaries square off in an underwater world, with very different objectives.

The Ocean Predators are a group of notoriously ill tempered sharks who's stomping ground always seems to be closeby sunken wrecks. They hunt in packs, and woe to anyone who gets too close to the valuables they are protecting.

The Fortune Divers are a group of greed-driven men and women who have decided that the possibility of sunken treasures at the bottom of the ocean is motivation
enough to put aside their fears and take the plunge. They operate in teams, and are mostly defenseless, but for a small collection of gadgets which can ward off predators - temporarily.

The premise is straightforward -

As a diver you must explore a series of cavernous wrecks ranging from Sunken 18th Century Galleys and Second World War battleships to submerged ruins of long lost cities in an effort to recover valuable artifacts and treasures that you can sell to make your fortune.

As an ocean predator, you must - by any means necessary , thwart the Divers' attempts, and in so doing, satisfy that rumbling in your belly. You've got huge teeth, you move through the water like a knife, and your hide is thick - but there's one problem . Your eyes aren't too great...The world of sonic emissions is your eyes and ears, and it will be your only clear guide in finding your prey. When a diver moves even the slightest bit, he will register on your senses. The faster he moves, the brighter his signature. Wounded divers will also emit bright signatures by way of the blood they trail.

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Depth Media!

News 14 comments

I am slowly building a library of assets that will be ready for importing into the Unreal Engine 3.0 when the proper tools become available with the release of Unreal Tournament 3. I am aware that "Roboblitz" offers some rudimentary access to the workings of the engine, but I am going to hold off until I have the latest stuff to work with.

Below I've included some renders of a variety of characters and environmental props I have been designing. At this time I am the only visual artist working on this project - and unless the need becomes exceptionally dire, I am planning for it to remain this way all the way through to Depth's release.

that having been said...

I am definitely in the market for talented Musicians , Audio Effects Artists ,Unrealscript Programmers , and Web Designers who would be interested in working on an ambitious multi player project.

If you are indeed curious about the project - drop a line to me through email
jesusrocko@hotmail.com

Uboat Wreck Spade Fish
Tiger Shark Carlos

Depth - Announced!

News 7 comments

Hello there folks! I'd like to introduce you all to an idea that I've been pondering over and carefully fleshing out for the last few months...

Behind the Mod: Alex James Quick

Behind the Mod: Alex James Quick

Feature 16 comments

Fresh off his victory in winning the Editor's Choice Award for Best Multiplayer Mod in 2006, modder Alex James Quick is setting out to bring his...

Post comment Comments  (0 - 10 of 22)
SinKing
SinKing - - 3,119 comments

sorry to hear it is dead. Seems like a good idea, still. Will you try to "remake" it on another engine, now?

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KyleStilkey
KyleStilkey - - 29 comments

anything going to happen with this?

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Predalienator
Predalienator - - 1,327 comments

no prob

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AJ_Quick Creator
AJ_Quick - - 1,321 comments

Thanks predalienator, i've watched more than a few shark-umentaries, and I know all about how they hunt.

It'll be a factor in the game. "Sonar" was just a loose term .

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Predalienator
Predalienator - - 1,327 comments

Dolphins,whales,porpoises use sonic emissions.Sorry for getting all scientific but i,m just posting the facts and sharks electrovision would be cooler than sonar.

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Predalienator
Predalienator - - 1,327 comments

Mr Kardish sharks detect their prey through elctromagnetic senses in their snout called the ampullae of lorenzini.It gives them electrovision enabling em to see humans in the dark and their weapons or any metal objects but they can get confused if there is a large enough electric current.

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myles
myles - - 854 comments

Hey!
Goves me a very similar feeling that Killinbg Floor did,
same style too, nce work!

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Bagahnoodles
Bagahnoodles - - 160 comments

Wow, its been 24 hrs, and nobody flamed me about how much that joke sucked!

I'm happy about that

Also, is UT3 out already? I can't seem to remember :(

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battelboy
battelboy - - 111 comments

dam wish i had ut 3 u guys have a brilliant idea keep it up

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OrganizedChaos
OrganizedChaos - - 1 comments

Wow, what a great idea. I hope this project goes through!

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