Adds Definitive edition stuff to The Conquerors.

No changes to campaigns. Only useful for Random Map games.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Age of Empires 2: Definitive Update #230

Age of Empires 2: Definitive Update #230

Demo

Ready to play mod for Age of Empires 2 The Conquerors. Adds Definitive Edition stuff to The Conquerors. Only good for Random Map games since its based...

Comments  (0 - 10 of 65)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

GlPortal
GlPortal

As always very good work. In 197 the elite Kipchak upgrade is missing and the updates in the castle don't have the right text if you hover over them. Both the silver and gold upgrade icon in the castle say "Turn off statistics" the elite step lancer upgrade in the stable has the same text "Turn off statistics". The TCs shadow is above the TC in some places instead of below. In one of the tests the easiest AI resigned without losing a single unit. When I want to place a TC it shows the generic TC while placing which changes into the cuman TC after it is built. Thank you this stuff is amazing one of the most exciting mods out there and I watch progress regularly. I already praised before as a guest and now I am logged in.

Reply Good karma Bad karma+1 vote
vlad950313 Creator
vlad950313

A lot of stuff says "Turn off statistics". Pretty much everything i added says that. I'm well aware. Its going to be fixed in the future.

What AI resigned? Computer ? Its not my problem some AI's are not buit for DE. Since i used the same object id's and stuff as Definitive Edition the AI's should run THE SAME on my mod as AOE2: DE.

Reply Good karma+1 vote
CPonesix
CPonesix

the tc thing is not a problem for me

Reply Good karma Bad karma+1 vote
CPonesix
CPonesix

have not seen new bugs nice work bro

Reply Good karma Bad karma+1 vote
vlad950313 Creator
vlad950313

Someone reported a bug just below ...
Fixed in next release

Reply Good karma+1 vote
CPonesix
CPonesix

that bug is from 150 verision

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Hello bro! Excellent work, congratulations.

I wanted to tell you that a test I did, both in Celtic and Britons, putting up a stable in the feudal age, shows me a dying war elephant, and then the stable becomes invisible. It is solved in the age of castles and the imperial age.
It's not a criticism, but a comment to help with your work. Thanks for everything. A big hug

Reply Good karma Bad karma0 votes
vlad950313 Creator
vlad950313

Thanks for telling me. I don't need a hug unless you're a woman :)

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Age of Empires II: The Conquerors
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Style
Tags

Definitive Update has not been tagged yet.

Embed Buttons
Link to Definitive Update by selecting a button and using the embed code provided more...
Definitive Update
Statistics
Last Update
Watchers
11 members
Files
1