Defend Unreal Territories is a new gametype for Unreal Tournament 3. The concept was created taking inspiration from Warcraft Tower Defense. The goal is to prevent hordes of monsters from reaching an objective. Firstly, the players' team will struggle on foot with conventional weapons. Then the players will be able to unlock bonuses (new abilities and objects) thanks to the points won each time a monster is killed. New abilities will enable the players to be faster, have more life and make more damage. The players may be helped by automatic turrets.
The deadline for the $1 Million Intel Make Something Unreal Contest Grand Final was on November 13.
After numerous hours of coding and modelisation, we completed the 467 revision.
We immediately sent it to) the epic games' ftp in order that the competition judges could do their job.
You can download it on fileplanet or here on moddb !
We hope that our work will please the unreal community, epic games and the competition sponsors.
We will soon put a new version of our work on line.