Deep Resonance is a mod for Half Life 2 that bring you to the cold russian territory. In 2018, a nuclear experiment gone wrong caused a new, violent war, between US and Russia The world as we know it has been swept out, and people took refuge in giant high-tech fortress to survive the nuclear warfare. In 2039 General Dorin Kasperiov, the only one who refused to continue this senseless fighting, suddenly disappeared with his powerful Unit during operation Liberty, that could have been the last strike to the corrupted power of the US and Russian governments. The player is called into the shoes of Anya Kovalenko, a young mercenary grown up in the post-nuclear Moscow. She must rescue Dorin Kasperiov and prevent the ascent of his ruthless rival, Alexeil Groznaji. The mod features: New textures New sounds New skins New models

Report RSS Beta, finally!

Beta stage reached successfully! Check out the latest progress on this mod!

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Its about time! Finally, after a year of work, the first results come to life and give birth to Deep Resonance Beta 0.9!

The game at this stage is 65% complete, many things have changed, some areas, little modifications to the storyline, and of course the gameplay.

Currently DR is betatested by 2 people beside me, to always check if I make too much puzzles. Yes, I'm addicted to puzzles, so expect crates to move, buttons to press, backtracking, levers and stuff like that often.
Physics had a major role during the last 2 months of development; there will be moments of joy for die hard HL2 E3 2003 fans on this subject!
Unfortunately, there's only one aspect that I regret not to be able to accomplish successfully: the weapons. I'm still learning how to model properly and, although I can make decent static \ physics props, I still dont understand how weapons work. So I apologize, but there are 2 weapons not made by me: the axe which I mentioned some time ago, taken from FPS Banana and made by Slip777-778-779-802 (hope to have said it right), and the MP5 model taken directly from the Half Life 2 beta. The knife model has another story behind... and the CS animations.

So, what's new in Deep Resonance?
Graphic improvements:
- Dynamic lights while shooting (lights world)
- Particle muzzle flash
- Phong shader almost everywhere
- Modified env_projectedtexture

Gameplay changes:
- The flashlight is a useable object that has to be hold in place of the weapons
- Head movement while walking \ running fast
- Prevented shooting while running fast and climbing ladders
- Improved AI commands \ decisions
- Soldiers can jump and use healthstations
- Ironsights for the 9mm pistol and the MP5
- New HUD

New weapons:
- Axe
- Knife
- MP5
- AK47 (not confirmed into final release)
- Flamethrower (not confirmed into final release)

Today I also bring you a little gameplay video showing both an action moment and a slow paced moment of the game.


A big thank you to all of you, see you next update!

Comments
bluefire40
bluefire40

When you say new weapons, do you mean actually coded or just re-skined?

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RavenITA Author
RavenITA

Coded of course. You couldnt be able to use a flamethrower into HL2 :) I spent ages to fix the code (I'm still a beginner on this subject) and every single sprite \ particle is made of months of frustration and trying again and again.

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chris_sloany
chris_sloany

looke really fun cant wait!

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SleepingDaemon
SleepingDaemon

Looks really interesting. Been a while since I played an SP mod. Looking forward to playing this.

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The_Dias
The_Dias

The custom sounds in the video are quite annoying.

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Jesternz08
Jesternz08

yeh, most of the sounds are good, but the whispering type sound doesn't sound the best. Apart from that, great progress, keep it up.

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KingJones
KingJones

I find something abit odd . . . cant seem to figure it out.
And how come when ever u turn it looks abit chppy / unsmooth ?

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RavenITA Author
RavenITA

This is caused by my recording program. It runs smoothly in-game I assure you

Reply Good karma+2 votes
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