The year is 2055, more than thirty years after the events of Zero Hour, Earth suffers a catastrophic collision with meteorites. The world is thrown into turmoil as large swathes of land are annihilated. Four factions, the ADF (Asian Democratic Federation), WEA (West European Alliance), WLF (World Liberation Front), and AC (American Confederacy) are at war for control of the remaining already harder to find resources as well as the preservation of their nations and geopolitical interests. Welcome to Deep Impact.
Given their dependence on old-fashioned munitions, such as napalm technology, the United Asian Nations often fell when fighting head-to-head with enemy tanks, given their advanced weaponry. This was seen as a relative weakness in their arsenal, and as such the Scimitar was developed with the aim of providing heavy fire support from a distance. Equipped with a massive anti-tank cannon, the Scimitar is capable of inflicting heavy damage on enemy units without taking any return fire due to the range of it's unwieldy cannon. This unwieldiness has it's drawbacks however. The Scimitar, while equipped with an extremely powerful engine, is still unable to achieve particularly high speeds due to the sheer weight of the chassis and cannon, and takes an even longer time to turn, due to the nature of the chassis carrying the cannon. However, should it be allowed to continue in one direction for too long, the Scimitar will pick up a surprising turn of speed due to it's momentum, often surprising enemy tank commanders who feel they have made it safety. The cannon also takes an extremely long time to reload - so unless a commander is sure of their victory, sending a Scimitar into battle without adequate support will result in a heavy financial loss as the Scimitar can easily be out-manoeuvred and out-gunned.
* Long range
* Heavy damage output vs vehicular targets
* Useful top speed despite poor initial acceleration