Caleb will need to muster all his strength to take down the mighty Tchernobog, who has managed to free himself from the grip of death. Death Wish is a new campaign for Blood with over 30 new levels, cut scenes, and more. All levels have been modified for Co-op play. The entire mod was developed by a single mapper, ensuring consistency and quality.

Post news RSS New Death Wish episode in Development

A new Death Wish episode in development for version 1.7.

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I started working on a 4th episode for Death Wish. The edits to old levels will probably be minor. The new episode continues where the 3rd left off. I'm taking my time to make sure the level quality stays high, so don't expect this update until 2021 (I don't plan to wait until October to release it like I usually do, though). I'll release some preview images from time to time until then. Here's a look at a few completed levels:

dwe4m1 1

dwe4m1 2

dwe4m1 3

dwe4m1 4

dwe4m2 1v2

dwe4m2 2

dwe4m2 3

dwe4m2 4

That's it for now. I'm testing in DOSBox and occasionally in Fresh Supply, so there shouldn't be any compatibility issues on release. The new levels will be outfitted with all the co-op play extras that were added to the old levels in the v1.5 update.

If anyone is wondering about the label change, it's because Death Wish technically isn't a mod, but rather an expansion/add-on, as it only uses vanilla assets (aside from the videos) and should be compatible with any Blood mod that is compatible with the base game.

Until next time!

Comments
Azatoth027
Azatoth027

It looks gorgeous already! Please do take your time!

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conroy_bumpus Online
conroy_bumpus

can you please cease and desist? your blazing talent hurts my self-esteem. thank you.

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Necroticmutox
Necroticmutox

Suddenly 2020 is redeemed.

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Sylaro
Sylaro

Looks amazing!

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_origami_
_origami_

Awwwww Yeah!

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SweetJuleka
SweetJuleka

Looks phenomenal! 😻

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Dzierzan
Dzierzan

Looking forward to it!

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Revenant64
Revenant64

I am eager to try, I will look forward to it

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megafat
megafat

Can't wait, the rest of the mod was fantastic.

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pagb666
pagb666

Looks amazing!

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MachoMan89
MachoMan89

What Death Wish truly needs is new enemies, not just simply reskins but new enemies

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Bloatoid Author
Bloatoid

I only know how to use the level editor :-) I don't know how much can be done with the source code being unavailable anyway.

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Dzierzan
Dzierzan

pmapedit by NoOne allows adding new enemies with custom animations and such. See No Hope in Sight mod. Besides having totally new enemies for Blood is not easy if the artstyle is supposed to be remain the same.

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AtticusZed
AtticusZed

I took your advice from last time, Bloatoid, and tried many of the vast array of mods available for Blood. Not all of them, mind you, but at least the ones you reccommended.

RatM was solid but felt like what someone who just started playing Blood would think the first episode of Blood was like. Hitscanner hell. Lots of savescumming. I nearly lost it at the second-to-last level when you were forced to take an elevator straight up into a firing squad of three tommygunners. Not really looking forward to coming back to it for the next episode (except for the cutscenes). Also committed the cardinal sin of unbreakable decorations.

Way of Ira was just unpleasant. The secret level's less linearly-structured flow was cool and I'd love to see more of that, but the rest was a slog of savescumming and sightline peeking against cultists who are placed at the perfect range to be frustrating to kill. Also a general lack of polish. A lot of the levels felt very empty. Hope to see the guy improve in the future and maybe iterate on those cooler design elements.

French Meat was amazing. It felt almost exactly like vanilla Blood. Shame the boss level's bugged but aside from that it's great. It does lack that level of spectacle I find in your maps though.

Somewhere Under the Sea was GORGEOUS. Had a little bit of an advantage in that it got to ape Bioshock's breathtaking visuals but the implementation was nonetheless brilliant. Unfortunately it was miserable to play through. Four butchers right out the gate set the tone for what I was going to have to put up with in this mapset. Some were very difficult but fair challenges like the two hounds in the tiny boiler room. The others were...well, the consistent addition of a Chosen Cultist at the end of every map in a room that was way too tiny to fight a Beast. Literally all 3 maps. I cheesed them all and finished the whole thing but bloody hell I never want to come back to that.

Fortunately Spill got to really flex that improved encounter design in Eviction. The level design, the personality, and the spectacle are all just about on-point with what I love about Death Wish - with all the flair from his work on Under the Sea. Beautiful. Only a little ******** a couple times.

Fleshed Out was great for like..the first three and a half levels. The concept of a Blood slaughtermap was actually quite fun. Revelling in the chaos. Unfortunately this is the one map pack I could not bring myself to finish because they DO NOT give you enough ammo to match these enemy counts. I had just about emptied every ounce of ammo I had by the fourth level (by the way, not a huge fan of the use of hitscanners in the mansion. Pretty irritating). The game throws an entire Cerberus at me along with like 20 zombies. Sure I can use the cerberus to kill the zombies but am I just going to pull the ammo for the cerberus outta my ***? And that would have been enough, but then there's the part after with like six gargoyles, two cerberuses, a smattering of zombies and a wholeass mother spider. Aviation after it dials that back and I got to come out with a tidy ammo profit, but then the following level brings this issue back in spades. Plus it crashed my game. Only mapset I didn't see to the finish.

The second episode for Fleshed Out looks amazing though. Something more along your style. I do kind of wish that he would have stuck to that slaughtermap style though, and just left more ammo drops. It was quite a unique experience.

I could not get Bloody Pulp Fiction or Alone in the Dark working on ANY sourceport up to and including dosbox. Even the "GDX Ready version."

NHIS was beautiful. Gorgeous. An excellent display of what pmapedit can do for teh Blood modding community.
It was also the single most horrible map I have ever had the displeasure of trying to play through.

I've told you all this because I want to drive home the point that I consider your maps to be THE best out there. Some have come close, but to date none have surpassed it. So I want to say with the utmost clarity that I CANNOT ******* wait to try a whole new episode of maps from Bloatoid.

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Bloatoid Author
Bloatoid

Thanks, I'll try to keep everyone updated as I move along! The current map I'm working on is really tricky to edit (you'll see why when I post a screenshot at some point) so hopefully it's worth the trouble :-) I've been poking around with some level themes I usually hate to play ("water" level, "sewer" level, etc.) to see if I can make something cool by mixing them with other, more interesting ideas.

In the meantime, French Meat 2 is available since you liked the first one: Moddb.com

Also, if you search for maps by "Tekedon" you'll find a lot of cool stuff that isn't packaged into a full episode.

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