Mutiplayer/Solo gameplay mod with Doom4 weapons and Doom4-inspired monsters. Challenging, fast paced, fun, and frantic. Also playable in D-Touch, android port of GZDoom

Description

Well, this is my first attempt doing a upscale for sprites, to me it looks good but any constructive criticizing is welcome. Original Color Sprites are planned to be released later along this addon.

Preview
Neural Upscale for D4T 2.5 (Performance Update + Monsters)
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eviltechno
eviltechno - - 502 comments

Great will give it a try later. Thnx

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Guest
Guest - - 687,512 comments

The weapon is too large

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Guest
Guest - - 687,512 comments

Absolutely amazing artwork, Mr Berserker Noir. I was skeptical at first but, after witnessing your masterwork on GZDoom, I was utterly speechless. God bless you & all your descendants, amen. You just made me the happiest Doom nerd in my country!

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Guest
Guest - - 687,512 comments

can you make it for enemies? like cyberdemon, imp, zombieman,spider mastermind, etc.

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shizze
shizze - - 3 comments

Doesn't work, maybe I'm dumb :x btw do you know a way to unlock all weapon mods?

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BerserkerNoir Author
BerserkerNoir - - 377 comments

Drag and drop both the Mod and This, or load it with ZDL.
And for all weapons and mods
type in the console: give mgcsma

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Nature12
Nature12 - - 41 comments

Do upscale for enemies and items pls.

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BerserkerNoir Author
BerserkerNoir - - 377 comments

Items are still in progress, the enemies dont look that good with the same upscaling process.
And theres the chance that we might get a proper Monster Set in the future.

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Nature12
Nature12 - - 41 comments

K thanks take your time, your addon is awesome the weapons sprites are looking good👍

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Nature12
Nature12 - - 41 comments

I think you forgot to add the upscale ammo for rocket launcher, chaingun or har ammo in this update.

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BerserkerNoir Author
BerserkerNoir - - 377 comments

Done.

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XoverZ1A
XoverZ1A - - 50 comments

i have a little issue, it upscales the bosses (cyberdemon and spidermastermind) whitout using the monster file (using only full size base file)

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BerserkerNoir Author
BerserkerNoir - - 377 comments

Hmm weird, seems I might have slipped some of those sprites in the pk3.
open it with a ZIP manager or SLADE and delete those sprites.

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XoverZ1A
XoverZ1A - - 50 comments

ok, thanks
another thing, only in case you need to know: it happened to me using latest stable GZ (4.6.0) with The Ultimate Doom wad file (Doom 1) loading both the mod (D4T 2.5) and the addon with ZDL

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XoverZ1A
XoverZ1A - - 50 comments

dude, thank you 1.000.001 times.
now it does work
more than saying thanks again, i recommend you making an update that comes with a simple patch, or adding in the desc something about the error and how to fix it.
the patch would be erasing the monsters folder from the "HIGHRES" one, both in the full size and the optimized pack (except for the monsters one for obvious reasons)

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MasterZeroFlash
MasterZeroFlash - - 40 comments

From the screenshot I think the BFG looks weirdly cool, but things like the Armor still have sharp edges despite being "depixelated", which personally makes it a bit jank when you are used to the pixelated loo >_<'

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RENEGADE_ANDROiD
RENEGADE_ANDROiD - - 1 comments

Fantastic work, looks great

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