A deserted island... a lost man... memories of a fatal crash... a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all...
When Poetry meets great visual ambience.
When Art meets Design.
When Great Voice Acting meets Great Script.
When Strong Narrative Elements are implied ant not exposed.
When an entirely new "MOOD" arises.
You get Dear Esther.
Don't expect to "Have Fun" here, you won't be shooting anything, it is like going to the Museum while Reading poetry.
It is beautiful, it is interesting, it is deep and immersive.
Highest Rated (6 agree) 8/10
Hey Dan I finally got around to playing your work. The narration was great. Stellar voice acting and writing, it really got me into the story. It genuinely seemed as though I was watching the last moments of a broken man's life, and that was quite something. However, it seemed that in your attempt to elevate narrative in games you forgot what makes a game, a game. I was constantly being annoyed by the little things. Whenever my character entered an area where you thought I should have my light on…
Feb 18 2011 by AJ_Quick