Dead Air is a full-scale S.T.A.L.K.E.R. modification based on Call of Chernobyl. It changes all aspects of the game, from graphics, audio, and special effects to various gameplay and AI features. The modification evolves from the ideas started in Call of Misery, a previous project from the mod’s author. Major inspirations for Dead Air have been projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game platform’s potential, gameplay complexity, and attention to detail, along with addressing both the quality and quantity of all content.

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Report RSS Dead Air: Gameplay Footage
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Azogue
Azogue

Glowing sticks and flashlights lighting even after being dropped, turning off/on lights, weeping drops on visor, seriuosly? Damn, those anomalies, the dust and look at that detector glowing between thunders in the dark rainy night, is like a fantasy coming true, I thought these sorta things were impossible, that's what I always love from modders, you're like magicians, hope one day I'll be a modder too, making some awesome stuff, man, what a dream.

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mastermaniac
mastermaniac

Your love and respect for what the modders do is nearly as admirable as the things they achieve. It's the right attitude to have, and I'm sure the content creators appreciate hearing it.

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ZoneWizard
ZoneWizard

(buried)

Shading and particles look average. We have similar stuff already implemented with Last Day. A few smoother animated items with lighting is all I am seeing. Anything else? Just add that stuff too Last Day.

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Emmet.Otter
Emmet.Otter

Very impressive!!

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El_Pepe
El_Pepe

Very nice damn!!!

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Schuchart
Schuchart

Wow, that is one sexy pile of immersion-pumping features!

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teortaya
teortaya

Уйма недоделок в игре. По-хорошему, ещё нужна заплатка.

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ragnarlol
ragnarlol

cool mod

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post-release-first-gameplay.mp4
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