Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

Changes in-hand positioning of some guns. For Dead Air 0.98B.

Preview
[ABANDONED] Weapon Positions Remade for Dead Air 0.98B
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.:Ronin:.
.:Ronin:. - - 14 comments

If you having trouble with figuring out aiming, the line in text document you want edit in each weapon as well as they sight is "aim_hud_offset_pos_16x9" now I recommend that if you have Aim assist on your monitor use it because it will help you adjust aiming sight to the center of the screen other wise aim will be off in the game. Its alot of work but with consistency and not over working your self you will get it done. Love the project you started good luck mate.

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RickRiera Author
RickRiera - - 63 comments

Yep, I know how it works, but it is just a massive amount of tweaking and then testing. Another thing is Dead Air's absolute broken camera, I guess it is the engine-level issue

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.:Ronin:.
.:Ronin:. - - 14 comments

I agree camera not the best thing in this mod but to avoid maximum clipping of weapons I recommend that you set FOV at 0.2 and then zoom out each weapon separately.

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RickRiera Author
RickRiera - - 63 comments

I managed to deal with that on some weapons and also figured out shotgun positions, it is now just perfect, much simple because aiming point is not complex like the one on AK series. I will update soon)

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RickRiera Author
RickRiera - - 63 comments

Thanks for your support. I guess I could do something with that, but I dunno when exactly yet.

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shaymalperera5
shaymalperera5 - - 2 comments

So is the clipping error fix in this in my playthrough the guns feel off

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Mehyar
Mehyar - - 74 comments

5 minutes into Dead Air and i feel immersed more than hours in any other mod .. but oh boy, the gunplay is objectively horrible then i turn off the game immediately.
Good luck with this project .. much needed more than anything else in this addon section.

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Bunba
Bunba - - 8 comments

---------------------------
Fatal Error
---------------------------
Expression : <no expression>

Function : CInifile::r_section

File : Xr_ini.cpp

Line : 520

Description : fatal error

Arguments : Can't open section 'wpn_knife6'. Please attach [*.ini_log] file to your bug report

I play on Revolution

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RickRiera Author
RickRiera - - 63 comments

didnt tested it on Revolution, because I dont play so. It works only on vanilla Dead Air 0.98B

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RickRiera Author
RickRiera - - 63 comments

You can make it work by just deleting w_knife.ltx from mod folder. You loose nothing, because inife position is okay

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Bunba
Bunba - - 8 comments

deleted w_knife.ltx and it worked,thanks

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dextorge
dextorge - - 25 comments

Thank you for this addon, it is really what i wanted on Dead Air. I will wait for updates!

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RickRiera Author
RickRiera - - 63 comments

You're welcome! Mind that is a raw alpha, but I figured out shotguns position, it works just perfect, I'll update very soon!

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RandomMonolithian
RandomMonolithian - - 146 comments

FINALLY SOMEONE DID IT

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mp3etn
mp3etn - - 3 comments

Is AUG affected?

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THEWILLOFD
THEWILLOFD - - 134 comments

so sks is fixed now or naw?

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pfcjpg45
pfcjpg45 - - 8 comments

Hi Author,

Im trying to fix the aiming deviation of ak74m, but how did you manage the file editing values? I mean, is there any way to edit values and restart game engine "on the fly" so that I have not to open and close the entire game again and again to see the result?

Regards,

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RickRiera Author
RickRiera - - 63 comments

Hi mate, sorry, didnt attend this addon for a while. Addon is abandoned forever, due to ****** up DA hud. If there will be any way to remove actor`s body, I will try to configure ltxes
Try to tweak aim_hud values. BUT its a hell of a work to do

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