Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

New Bolt for Dead Air 0.98b from stcop weapons pack

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New Bolt Model
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dextorge
dextorge - - 25 comments

Thank you for this addon, but in Dead Air Revolution i have a problem, it is crash when i get cleaning gasmask glass animation.

Expression : pm->m_animations.size()
Function : player_hud_motion_container::load
File : player_hud.cpp
Line : 92
Description : motion not found [hand_glass_cleaning_1]

stack trace:

0023:00B73C11 xrCore.dll, xrDebug::fail()
0023:064E66D8 xrGame.dll, CDialogHolder::UseIndicators()
0023:7C0BBC7F MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:7C0BBC96 MSVCR120.dll, atoflt_l()
0023:7C0BBCA4 MSVCR120.dll, atoflt_l()
0023:7C0AF90C MSVCR120.dll, finite()
0023:7C0AE99F MSVCR120.dll, qsort()
0023:00B78E39 xrCore.dll, CInifile::remove_line()
0023:00B77760 xrCore.dll, CInifile::line_exist()
0023:00B7774B xrCore.dll, CInifile::line_exist()
0023:6C8E370D d3d11.dll, D3DKMTWaitForVerticalBlankEvent()
0023:6C8A376A d3d11.dll, D3D11CoreCreateLayeredDevice()
0023:7C0BF342 MSVCR120.dll, strtol()
0023:7C0BF356 MSVCR120.dll, atol()
0023:00B6F1D2 xrCore.dll, CInifile::r_s8()
0023:064E5924 xrGame.dll, CDialogHolder::UseIndicators()
0023:064E556D xrGame.dll, CDialogHolder::UseIndicators()
0023:064E4DE3 xrGame.dll, CDialogHolder::UseIndicators()

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Еngel
Еngel - - 108 comments

Подтверждаю вылеты
Expression : pm->m_animations.size()
Function : player_hud_motion_container::load
File : player_hud.cpp
Line : 92
Description : motion not found [hand_glass_cleaning_1]

stack trace:

0023:00B73C11 xrCore.dll, xrDebug::fail()
0023:066166D8 xrGame.dll, CDialogHolder::UseIndicators()
0023:7534BC7F MSVCR120.dll, Concurrency::details::_SpinWait<1>::_NumberOfSpins()
0023:7534BC96 MSVCR120.dll, atoflt_l()
0023:7534BCA4 MSVCR120.dll, atoflt_l()
0023:7533F90C MSVCR120.dll, finite()
0023:7533E99F MSVCR120.dll, qsort()
0023:00B78E39 xrCore.dll, CInifile::remove_line()
0023:00B77760 xrCore.dll, CInifile::line_exist()
0023:00B7774B xrCore.dll, CInifile::line_exist()
0023:73ED2DED d3d11.dll, D3DKMTWaitForVerticalBlankEvent()
0023:73E92CDA d3d11.dll, D3D11CoreCreateLayeredDevice()
0023:7534F342 MSVCR120.dll, strtol()
0023:7534F356 MSVCR120.dll, atol()
0023:00B6F1D2 xrCore.dll, CInifile::r_s8()
0023:06615924 xrGame.dll, CDialogHolder::UseIndicators()
0023:0661556D xrGame.dll, CDialogHolder::UseIndicators()
0023:06614DE3 xrGame.dll, CDialogHolder::UseIndicators()

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THEWILLOFD
THEWILLOFD - - 134 comments

thx this is cool

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