Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

Makes weapon repair more involved and allows weapon disassembly. For 0.98b.

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misterkat weapon repair
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Bazingarrey
Bazingarrey - - 499 comments

Nice preview

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misterkat Author
misterkat - - 276 comments

It's the content that counts. No new graphics with this addon.

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Halversen
Halversen - - 36 comments

I have a question. I have many empty repair kits inside my trash bag. Does this addon removes empty kits that are already been spawned on my game?

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misterkat Author
misterkat - - 276 comments

No. And you will continue to find the empty boxes. Just sell or throw them away.

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HarDCor4ic
HarDCor4ic - - 2 comments

Здравствуйте. Проблема такого рода, когда разбираешь оружие, после разбора ничего не остаётся. Оружие пропадает и всё

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misterkat Author
misterkat - - 276 comments

Kokoe orujie (ak47? Ak74? M4?)? U menya poka vso pravelna razberaetsa.

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misterkat Author
misterkat - - 276 comments

Это файл и строка, которая порождает запасные части при разборке оружия.

\gamedata\scripts\itms_manager.script

elseif (is_weapon(section)) then
if (math.random() < 1.0) then alife():create("spareparts", pos, lvid, gvid, actor) end

Проверьте, содержит ли ваш файл. Возможно, вы не поместили его в нужное место или установили другой мод, который перезаписывает этот файл.

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HarDCor4ic
HarDCor4ic - - 2 comments

Спасибо за вашу помощь.Это моя не внимательность.Сейчас всё работает.

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Radiant00
Radiant00 - - 51 comments

Hello! Any chance to make your addon work with Dead Air outfit overhaul? If not, can you tell me how to do it myself?

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misterkat Author
misterkat - - 276 comments

Doesn't look easy. Many of the files are shared. You'd have to integrate the files that are present in the gamedata folders of each addon. I'd compare the two using a program like Notepad++ and make sure you wind up with one final file that has both sets of changes. Hopefully the changes are not contradictory.

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Moon_Dew
Moon_Dew - - 7 comments

It'd probably be better to wait until the author of either mod decides to make a compatibility patch.

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misterkat Author
misterkat - - 276 comments

That and it looks like they're getting CTDs in that addon, so I'll end up fixing my addon and their addon (which is pretty hard to do, fixing someone else's work, that is). I always saw the outfits in Dead Air as being quite sufficient: you won't have a lot of money to buy too many of them anyway and generally there's little functional difference other than radiation resistance (and DA appears to have enough of that for you to beat the game). It's the guns that are very interesting and unique with their malfunctions and IMO the most interest part of this mod, which is why I decided to work on that part. Also see my other addon (an ALTERNATIVE requiring new game) making gun disassembly even more different.

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El_Ojo_Que_Todo_LoVe
El_Ojo_Que_Todo_LoVe - - 214 comments

It removes the option to remove the scope of your weapon.

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misterkat Author
misterkat - - 276 comments

AH, yes, I noticed that in my newer addon. It's an easy fix I'll make soon.

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misterkat Author
misterkat - - 276 comments

See if it's fixed in 0.2.2.

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Krokx
Krokx - - 208 comments

Please help. I have got 4 rifle parts but how do I craft a repair kit or toolkit. Using the basic od advanced tools doesn't show the option for it. So how can I craft it?

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Krokx
Krokx - - 208 comments

The problem is with OutfitOverhaul 1.1EXT I think. But I redownloaded your addon and have overwritten the files with yours. Still I can't build a toolkit or repairkit.

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Krokx
Krokx - - 208 comments

I analyzed the included files in this addon.

There is the file ui_itm_craft.script

According to the file I should have the possiblity to craft (with the local Recepies1_m section) sewing kits, armor repair kits, rifle, pistol and shotgun kits and repairs.

But when I open the menu through the Basic Tools, or Advanced Tools or Expert Tools there are no such items. I only get the items from local Recepies1 and from local Recepies2.
No items from local Recepies1_m and local Recepies2_m.

What's the reason? Please help anyone.

EDIT: After investigating deeper, I found out that you can only create toolkits and repair kits if you selected the perk of inventor at game start. Am I right? If so, is there any way to change the files ingame to get this perk after game start?

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misterkat Author
misterkat - - 276 comments

Try the new file inventor neutral and let me know if it works. Can't test at the moment unfortunately.

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Krokx
Krokx - - 208 comments

Yes now it works. Not only can I craft the rifle or shotgun or pistol toolkit but also a lot of other things I couldn't before. Like sewing kits etc.
Now the crafting makes sense.
Thank you!

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kribzyh0
kribzyh0 - - 7 comments

is this compatible with taz weapon pack ?

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THEWILLOFD
THEWILLOFD - - 134 comments

nice ill add this to my da modpack this was very much needed is this good with taz though??

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