Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.

Description

This addon introduces a wide variety of new outfits, supporting different kinds of playstyles. The outfits were based on different variations of existing suits worn by NPC Stalkers.

Preview
Dead Air Outfit Overhaul - DAOO v1.1 EXTENDED
Post comment Comments  (0 - 50 of 393)
_Shen_
_Shen_ - - 57 comments

Interesting addon- any chance you could separate the suits into separate folders so players can pick and choose which they want in their game?

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xr3la Author
xr3la - - 130 comments

You can do it youreself if you want - open the outfit.LTX, find the outfit you don't like and delete the entire section for it. This will remove it from the game entirely, without the need to also delete the models and textures. Or you can delete it from trader's files, this way it will be still in game, but you won't see it anywhere, and you could enable it any time you want. This would also be best for the safety of save files, as no items would actually be deleted, just the way of obtaining them.

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_Shen_
_Shen_ - - 57 comments

Ah nice, thank you for the tip. What factions do you plan on adding suits for?

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xr3la Author
xr3la - - 130 comments

Freedom and Duty for sure, probably also Clear Sky and Bandits. There is not much that could be added for Ecologists and Military, and you can't be friends with Monolith in Dead Air so it wouldn't make much sense to make anything for them.

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_Shen_
_Shen_ - - 57 comments

Well, using the Faction Selection addon, you could play as Monolith. It'd be nice to have extra suits for a Monolith playthrough so you're not just stuck with the Monolith Suit the entire playthrough.

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xr3la Author
xr3la - - 130 comments

Ah yeah, you're right xD ok, then I'll make sure to add some for Monolith as well. Not sure how long it will take though, next ones I'll be working on are the ones for Duty, then probably for Freedom.

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-Ghost-
-Ghost- - - 255 comments

That's good to hear, the more suits, gear and weapons you can add the better, honestly. It doesn't feel like Dead Air has as much suit variety as Anomaly does right now. And I think a lot of people are using the faction select addon, so it's a good call to make your mod as though someone's using it.

EDIT: I seem to be getting a crash now, whether I start a new game or try and load an existing one. Log says:

FATAL ERROR

[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitProgressBar
[error]File : ui\UIXmlInit.cpp
[error]Line : 528
[error]Description : XML node not found
[error]Argument 0 : progess_bar_backpack
[error]Argument 1 : ui\actor_menu_16.xml

stack trace:

0023:078ADB75 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:07897824 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:00934E5B xrCore.dll, xrMemory::mem_free()
0023:0754361D xrGame.dll, CDialogHolder::UseIndicators()
0023:078A0DA2 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:078A0DA2 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:0784F0A1 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:078239A8 xrGame.dll, CDialogHolder::TopInputReceiver()
0023:64F84B42 MSVCR120.dll, vsnprintf_s()
0023:072F5FED xrXMLParser.dll, CXml::SearchForAttribute()
0023:0040F2DA xrEngine.exe, CRenderDevice::message_loop()
0023:0040F3F1 xrEngine.exe, CRenderDevice::Run()
0023:0045F24D xrEngine.exe, InitSound2()
0023:0045F9D3 xrEngine.exe, InitSound2()
0023:0045FAD6 xrEngine.exe, InitSound2()
0023:0046B673 xrEngine.exe, CApplication::load_draw_internal()
0023:75478484 KERNEL32.DLL, BaseThreadInitThunk()
0023:77C82FEA ntdll.dll, RtlValidSecurityDescriptor()
0023:77C82FBA ntdll.dll, RtlValidSecurityDescriptor()

I have some other addons on, including Dead Air Tweaks, but it seems to crash whether I use the DAT compatible files or not. I was able to locate the file that has the problem, but I'm not sure what I'd need to tweak from there to get it working.

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_Shen_
_Shen_ - - 57 comments

Yeah, I got this error too.

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CheekiTheBreeki
CheekiTheBreeki - - 353 comments

So do I.

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-Ghost-
-Ghost- - - 255 comments

Okay, good to see it's not just me, might just be an issue with the newest version then.

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ZekeDerevenko
ZekeDerevenko - - 24 comments

You deleted these lines from the .xml

<progess_bar_backpack x="488" y="410" width="47" height="5" horz="1" min="0" max="1" pos="0">
<progress stretch="1">
<texture r="142" g="149" b="149">ui_inGame2_inventory_status_bar</texture>
</progress>
<min_color r="196" g="18" b="18"></min_color>
<middle_color r="255" g="255" b="118"></middle_color>
<max_color r="107" g="207" b="119"></max_color>
</progess_bar_backpack>

Just pop them lines back into actor_menu_16.xml and done.

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_Shen_
_Shen_ - - 57 comments

I get this error as well, any chance you know the solution to this?

[error] Expression: pm-> m_animations.size ()
[error] Function: player_hud_motion_container :: load
[error] File: player_hud.cpp
[error] Line: 92
[error] Description: motion not found [aug_idle_aim]

stack trace:
0023: 006F3C11 xrCore.dll, xrDebug :: fail ()
0023: 05F666D8 xrGame.dll, CDialogHolder :: UseIndicators ()
0023: 6C60BD67 MSVCR120.dll, Concurrency :: details :: _ SpinWait <1> :: _ NumberOfSpins ()
0023: 6C60BD7E MSVCR120.dll, atoflt_l ()
0023: 6C60BD8C MSVCR120.dll, atoflt_l ()
0023: 6C5FBCAD MSVCR120.dll, finite ()
0023: 6C5FAD30 MSVCR120.dll, _ValidateRead ()
0023: 006F8E39 xrCore.dll, CInifile :: remove_line ( )
0023: 006F7760 xrCore.dll, CInifile :: line_exist ()
0023: 006F774B xrCore.dll, CInifile :: line_exist ()
0023: 05C075F1 xrGame.dll, CxIOFile :: Scanf ()
0023: 05C6D69A xrGame.dll, CDialogHolder :: operator = ()

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xr3la Author
xr3la - - 130 comments

To be honest I have no idea. I never even edited anything with .cpp, also never touched any animation files (I guess that's an error with missing AUG's animations). Did this error appear after installing this addon? If so, I honestly have no idea what's going on, sorry.

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_Shen_
_Shen_ - - 57 comments

No, it only started happening after I downloaded the other outfit addon, and it only happens in Zaton and Red Forest. I was just asking so I could see if I could fix it instead of starting a new playthrough or even reinstalling my game.

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xr3la Author
xr3la - - 130 comments

I think I know what the issue may be. This mod was made for on version 0.98a, I guess you are using the new version. In the actor_menu I had to modify the value of grids for armor, because Wastelander suit takes two more than any other in the game. I forgot that the same file was modified in new version to display the backpack condition bar. I'll be back with the fix shortly.

EDIT: I removed this file from the addon. Its only job was to provide more space for one of the icons - I just edited it so it takes the same number of grids as all the other outfits. This should make the mod compatible with newer versions (I will revert the changes when I install the new version of Dead Air xd). Very sorry for the trouble. Just delete both actor_menu files from previous download and it should work just fine.

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-Ghost-
-Ghost- - - 255 comments

Were those overwritten then, or can we just delete them and not have them at all and the game will work fine?

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xr3la Author
xr3la - - 130 comments

Just delete them - the game will use its original files and the error should be gone.

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_Shen_
_Shen_ - - 57 comments

I tried using the -dbg menu to give documents to Dushman and slept for 10 days- I didn't notice any changes in his trader inventory. Am I doing something wrong, or is this a bug?

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xr3la Author
xr3la - - 130 comments

No idea how I did that but his resupply time was set to 50 times longer than it was supposed to. Uploading a fix right now.

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_Shen_
_Shen_ - - 57 comments

Sorry to keep bothering you about bugs, but his trader inventory updated, and everything except the suits were there. Does it have to do with me removing suits from outfit.ltx?

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xr3la Author
xr3la - - 130 comments

Well, removing them from there removes them from the game entirely. So obviously he won't have them for sale. If you want to remove some specific ones, install this mod's files again, take a look at all of the outfits and delete the ones you don't like from trade_ files.

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_Shen_
_Shen_ - - 57 comments

I kept the Merc SEVA and TB-1 - I only removed the extra Sunrises and SEVAs. He should've had them for sale, right?

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xr3la Author
xr3la - - 130 comments

I found the reason. As stupid as it may sound, outfit.LTX was in the wrong folder. My bad xD fix is being uploaded right now. If you don't want to download it again, just put it in gamedata/configs/misc folder.

Very sorry for such a stupid mistake, and thank you for your help hunting the bugs :)

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Mikhail`11
Mikhail`11 - - 10 comments

Is the fix uploaded yet? Sorry Im so hype with mod I just want all to be perfect before making a new playthrough lol

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xr3la Author
xr3la - - 130 comments

Yup, it's up already, everything should work now.

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Mikhail`11
Mikhail`11 - - 10 comments

Thanks comrade!

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-Ghost-
-Ghost- - - 255 comments

Can confirm this works, thanks! Haven't had a chance to see anything new in the inventories yet but I'll keep an eye out.

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xr3la Author
xr3la - - 130 comments

Turns out I put the outfit.LTX in a wrong folder - new version is up. You can just move outfit.LTX to gamedata/configs/misc folder and new suits should appear after some in-game hours.

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NovaStep161
NovaStep161 - - 4 comments

Strange, I looked into the gamefiles and from the look of it there is a way to join monolitt as you can advance monolith traders by killing enough enemies of the monolith.

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xr3la Author
xr3la - - 130 comments

It is in the files, but a lot of those files are not used in Dead Air. They are just remains from Call of Chernobyl, which Dead Air was built upon. There is a way to enable those to work in game, I'm not skilled enough to do that, but some people are - check out Faction Selection addon, it does pretty much just that. I will be making Monolith outfits specifically for this addon soon after I'm done with Duty.

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Mikhail`11
Mikhail`11 - - 10 comments

Thank you Kanye, very cool

Seriously, this is what I've been waiting for!

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xr3la Author
xr3la - - 130 comments

Happy to help :)

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stalkieee
stalkieee - - 28 comments

can you get these outfit through the debug menu ?

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xr3la Author
xr3la - - 130 comments

Nope. I will add this option when I figure out how to do that xd.

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stalkieee
stalkieee - - 28 comments

so where can i find the wastelander and the hunter outfit ?

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xr3la Author
xr3la - - 130 comments

Wastelander can only be bought from Breard, and only when you unlock the tier III supplies. Hunter can only be bought from Dushman, but no additional conditions have to be met. If you don't see the outfits still even though they should be there, check comments above - I made a stupid mistake with file placement, but all should be ok now.

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stalkieee
stalkieee - - 28 comments

thanks for the info and i love the mod

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xr3la Author
xr3la - - 130 comments

Thank you too :) enjoy

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Vulpecula.
Vulpecula. - - 16 comments

You need to add the outfits into config/plugins/debug_spawner.ltx.

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stalkieee
stalkieee - - 28 comments

thank for the info but after i click on the debug_spawner.ltx. .... lets just say i am still new in modding

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Vulpecula.
Vulpecula. - - 16 comments

There is a [debug_spawner_outfit] section inside the debug spawner. You need to add each of the new suits into that list. The names for the suits are in config/misc/outfit.ltx, e.g. exo_merc_urban_outfit, exo_merc_grass_outfit, and all the others that this addon has.

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Heawood_Jablome
Heawood_Jablome - - 7 comments

Superb work on the mod can't wait try out the new suits.

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xr3la Author
xr3la - - 130 comments

Thanks :) I hope you'll like them :)

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Theoden-
Theoden- - - 63 comments

Is this compatible with the Restore Outfit Addon v0.4? Or will there be any conflict?

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Vulpecula.
Vulpecula. - - 16 comments

It is not, most of the files conflict and the icons would overlap. Manual editing and merging would fix this, but it's a lot of work, especially with the icons.

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Wookienator
Wookienator - - 1,023 comments

What is a TB-1 suit? :)

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xr3la Author
xr3la - - 130 comments

It's a heavy armored suit, looks like the exoskeleton outfit from vanilla STALKER games, but without the exoskeleton itself :)

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Wookienator
Wookienator - - 1,023 comments

Oh, that one! It's just called Heavy Armor in the mods I play I believe. Did not know it had a real name.

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Horus_Guard
Horus_Guard - - 13 comments

Great mod! thank you! Thought there was a little lack of armor variety.

Now if there would be a weapon addon somewhere :D

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ExoSt4lker
ExoSt4lker - - 72 comments

Do you think you could port it to anomaly please ?

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