Dead Air is a total conversion for the S.T.A.L.K.E.R. series based on Call of Chernobyl, encompassing all aspects of the game from graphics, audio, and special effects to various gameplay and AI features. The mod evolves from the ideas started in Call of Misery, a previous project of the mod author. Major inspirations for Dead Air include projects such as NLC, MISERY, Autumn Aurora, and OGSE. Dead Air prioritises the development of the game engine’s potential, complexity of gameplay, and attention to detail, along with addressing both the quality and quantity of all content.
A global addon that completely changes the treatment system and adds disease to the character
can you list out the diseases in the description? kinda curious about those tho.
Please, upload a demonstration video.
This looks very, very interesting! And I don't even play DA atm!
Hello everyone. I apologize for not responding all day. Let's start in order.
Q: Why is version 0.1?
A: I did not have time to test sod properly. There were relatively superficial tests for each disease and in combination. But I did not give a lot of time for testing, because I got sick. I literally finished the mod with a temperature of 38. For the same reason, I can't make a demonstration video. Once again, I apologize for temporary inconvenience.
Q: what diseases are in your addon?
A: a full list and a brief description can be found in readme, inside the archive
Q: I caught a bug
A: if you have caught any bug, I will probably overthrow myself and get out of bed. If you wait a week. I will feel better (i think so)
Thank you all very much for your interest. This mode is essentially unique (but not perfect). Therefore, you should leave more feedback on this project. Good and not so good.
Everyone enjoy the game :)
Please can you make it for Anomaly too? your addon is so awesome!
Hm. After finalizing the version for DA, I'll see what can be done with this ;)
THANK YOU!
if you got the time and interest maybe look into making a compatibility patch for body health system for anomaly, it adds limb damage and I see how these could work wonders together
the body health system is only a script so i don't think would conflict with this addon, instead it would burst the complexity of gameplay, that is what we all enjoy
Большое спасибо за благодарность в конце описания, очень приятно :)
*пошел адаптировать под свою сборку.
A bit of an odd mod. I love more complexity, but as a medical professional, I can assure you that tourniquets do not stop bleeding, only slow it down if, and only if you're bleeding from a limb. A dressing and bandage is most certainly what should be used to stop bleeding. It's to the point where I'm scared to actually install this mod, it being really bad, and then needing to reinstall the whole game to get rid of it.
Do I need a new game after mounting this???
Hi
Can you make this addon compatible with outfit overhaul?
Edit:
I actually managed to do that. Everything is merged. I can send you files if you want. Then you can update your mod for compatibility with outfit overhaul.
can you upload these files somewhere?
Here
Drive.google.com
thank you!
I have tried it and I love it, but it has some flaws, apparently doctors can eliminate diseases at a $$ price, but I am still tired, coughing, losing my life, etc. The solution?
once attended by the doctor, save game and load xD
Very good mod
I fixed the conflicts. I have another issue tho. I think the check self and analyzer os not functioning right. Check self doesnt show broken body parts. Only “micr_inf=0hp;opn_wnd=0hp;inf=0hp”
Nvm i fixed it
How to fix “micr_inf=0hp;opn_wnd=0hp;inf=0hp” issue?
Fixed issue.
In ahs_main.script (\Dead Air\gamedata\scripts)
Under function check_myself() there is line:
-- SetHudMsg
--microbe_infect_health
SetHudMsg
Remove "--" from first SetHudMsg, add to second.
To fix starting loadouts. Remove ui_mm_faction_select.script from (\Dead Air\gamedata\scripts) .