This modification is based on the "Dead Air" project, and is a rework of some mechanics. The concept is quite simple - to make the gameplay fun and fair to the player.
The player has many options in terms of survival: creating items (both manually and with the help of tools), disassembling weapons, producing medicines and, of course, simple freedom of action ...
Changes from version 1.0:
Added the ability to disassemble weapons using improvised tools (ax, hammer, crowbar and shovel), as well as collect tools from their remains. With the help of firewood, you can make fires, or use for a stove or craft. There are also tools that can repair armor / weapons even at zero state, using materials.
And don't forget - the mod doesn't edit "spawn", so the game logic remains the same.