This mod consists of a transformation of some of Dark Crusade characteristics by adding more techs, including the powerful Veteran tech, new units and abilities that make all races different from the ones in the original Dark Crusade. Some of the new features of this mod include aircraft abilities, like thunderhawks dropping bombs on the battlefield or valkyries bombing a target. This mod is still in the early phases of development, so stay tunned for updates.

Report RSS Tests to create different models for the mod

Lately I have been doing several experiments related to model assets trying to get some more experience in a line of work that has been only explored by some few modders in the DoW community.

Posted by on

Lately I have been doing several experiments related to model assets trying to get some more experience in a line of work that has been only explored by some few modders in the DoW community. Some of this experiments have been successful while others have been failures (for now).
Some examples of what I have been testing:

Hosted by imgur.com

Hosted by imgur.com

Hosted by imgur.com

Considering these two experiments in particular took me less than five minutes to accomplish I would say the relation time/results pays off even if there might be some minor visual problems. Still without any reall moddeling work two new models were created so it is positive.

Post comment Comments
jONES1979
jONES1979 - - 2,368 comments

Negroid head is too big for colonel body, while Colonel's head is a bit small for Inq's body.

Reply Good karma Bad karma+3 votes
GreenScorpion Author
GreenScorpion - - 1,935 comments

It is not like everyone is proportional but i did say there were some minor visual problems and these were tests.

Reply Good karma+2 votes
GreenScorpion Author
GreenScorpion - - 1,935 comments

Also it still is better having a big head than weird mustaches or simply changing the texture to make a white face black.
In fact i do like the inquisitor with the colonel's head because it seems like it is an inquisitor stuffed up to seem bigger, lol.

Reply Good karma+2 votes
GreenScorpion Author
GreenScorpion - - 1,935 comments

jONES why did you delete your comment? It was pertinent and i was just making a point. It is not like your opinion doesn't matter, i like comments but i also like replying to them, always 2 sides of a conversation.

Reply Good karma+1 vote
Jaguar-Lord
Jaguar-Lord - - 278 comments

this is a great news , i need you to teach me how to do this. in fact i do like both models better then the original body. the power armor for the inquisitor is perfectly fine with the reduc head but i agree, toth head is too big ...

great work, offer whole new possibility...and without any modelling skill !! bravo.

Reply Good karma Bad karma+3 votes
GreenScorpion Author
GreenScorpion - - 1,935 comments

Thanks, i can teach as far as i know so far, RT2 is the real expert on the subject although sometimes it is hard to understand what he is suggesting when a person is just starting to mess with FFE. Codex named models present in FoK and UA for example seem pretty compatible in terms of things like this head swap and several things like making something invisible can really help you make diverse models with some base modeled components.

Reply Good karma+1 vote
GreenScorpion Author
GreenScorpion - - 1,935 comments

These are not the best models possible but considering they were done without moddeling work it is good enough.

Reply Good karma+1 vote
Sashaverse26
Sashaverse26 - - 16 comments

Is this for soul storm or dark crusade cuz dont have soul storm :(

Reply Good karma Bad karma+2 votes
GreenScorpion Author
GreenScorpion - - 1,935 comments

It is for Dark Crusade that is why i named it [DC] Veteran Mod to indicate the version required.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: