This mod changes the European cultures; changes the primary and accepted cultures for European countries; changes "citizenship" issue; adds antiracist (and racist) decisions, which add or remove accepted cultures. The aim of the mod is to make migration and assimilation more realistic (for example, former Spanish colonies don't share the same or mutually accepted cultures with Spain, so they will be equally attractive for Spain and China; now they have mutually accepted cultures with former metropolises, which makes migration between them easier), changes relationships between countries (for example, Spain AI will be more interested in it's former colonies policy) and create a possibility for some cultures to be accepted (for example, Afro Caribbean has no country, where it is the primary or an accepted culture; now it may be added as such with the decision).

Description

Version 4.0 (Geopolitics, Fixes). Supported languages: English. Supported scenarios: 1836, 1861.

Preview
Dawn of Nations 4.0 (Geopolitics, Fixes)
Post comment Comments
danmacchiavello
danmacchiavello - - 1 comments

"2. Fascists now vote for abortion of any reforms. in the original game, this is the most imbalanced faction, which allows the player to do whatever he wants, and this is completely untrue because in reality, the fascists did not build a single democratic or social state. Actually, they deliberately destroyed democracy, following the principles of social-darwinism." This is kinda untrue, mostly of the social reforms were proposed by the fascists, I think the dev of the mod should really separate the reactionaries from the fascists.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: