This game (hate to say it,) but it leaves Excessive in the dust, it's faster and the weapons are far more devastating. Introducing, PowerweaponsPro v12. It is designed for regular multiplayer and CTF. My main changes (since taking ownership of Powerweapons v8 years ago,) were, finishing the game and re-balancing all the weapons, as well as adding a turret gun. The weapons, including the rapid burst cluster-rail machinegun, the railgun shotgun, cluster plasma, and conflagration lightning gun, are nothing like what's been seen before. The BFG is a room clearing device, and will take out an entire room full of enemies, you only get one shot each life. You can hold off an army with these weapons of mass destruction. I play tested it till I think that no one weapon used by any one person, can pwn any level. Comments are welcome, there are no Powerweapons servers up at the time of this release, but hopefully there will be soon. Enjoy!

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The AI has been very difficult for me to grasp. Although the documenting in the Brainworks mod was very good, it was left to me to figure out what to add and where to make changes. Ted Vessenes was indispensable as his guidance in how to go about it, was absolutely, what led to me finishing this work.

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Powerweapons v12 Pro AI, is the preliminary mod, to achieving the ultimate goal. I'll now be turning my attention back to Pwrguns. v4 will have grappling bots, and this will bring the game around full circle. As Pwrguns v3 lead to Powerweapons v4, v7, v8, and finally v12. Now I'll take everything I have learned to bring Pwrguns v4 to it's climax. After that, a final revised v8, with grappling bots would be the ideal finale.

This version is experimental, mostly in the health. I broke the 999 limit, and there is supposed to be a cap between 1 to 2 million health. I've seen as high as well over 400 billion, and just characters, instead of numbers after death. It doesn't seem to affect the game though.

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