Special new in v4.0
Bayonets are finally available thanks to the mod of IGdood and kungfuserge. This original mod can be found here: Twcenter.net.
DarthMod has used this mod's technique to enable Bayonets and balanced the stats accordingly. Now you can enable Bayonets in the Boost options of the Launcher for the following units:
- Elite Imperial Guard Infantry
- Infaderie de Marine
- Kihetai
- Republican Guard Infantry
- Royal Marines
- Shogunate Guard Infantry
- United States Marines
- Garrison Infantry
- Light Sharpshooters
- Light Yugekitai
- Azure Dragon Force
- Black Tortoise Infantry
- Imperial Infantry
- Line Infantry
- Line Republican Infantry
- Line Shogunate Infantry
- Line Vermillion Bird Force
- Militia Levy Infantry
By enabling bayonets you give to these units special anti-cavalry/defence properties and a slight attack penalty. The only glitch is that in combat animation the rifle/musket is slightly mispositioned between the hands. If you want to revert to vanilla Katana/Sword melee fashion of the original game, you can do it anytime without spoiling your campaign save.
Some elite units can now form squares:
- Elite Imperial Guard Infantry
- Infaderie de Marine
- Republican Guard Infantry
- Royal Marines
- United States Marines
- Imperial Infantry
Line Republican Infantry
- The following units now have mass fire (fire all together and not only the first rank):
- Matchlock Kachi
- Light Sharphooters
- Tosa Riflemen
- Light Yugekitai
- Included the special CAI File that was removed from version 3.4 because of incompatibilties with the official patch. Now the major clans, like Oda, will have more survival/prevail chances and the Ashikaga Boost options works 100% as it is intended. (We must thank Daniu for his ongoing support of the PFM Tool for that.)
- Included the special character bonuses files that give +3 Skills to generals, special character bonuses etc. as it was in version 3.4. (We must thank Daniu for his ongoing support of the PFM Tool for that.)
- Increased the FotS Land Campaign movement and the Naval Movement for all campaigns. That results to more naval invasions and more action in the campaign map.
- Reduced the insanely high cost of FotS buildings to more proper levels. That results to a more challenging CAI that can recruit better units and also there is less "misery" for the human player (not able to do anything for many turns).
- White Tigers have a slightly better balance.
- Spear Levy have -1 morale for better balance.
- Included the widely requested large deployment zones and ambush mod FOTS S2 ROTS of freelancerX as a Boost Option.
- Re-updated the Atmoshperic Sounds mod (there were some issues reported).
On 13/5 and 14/5 they have been uploaded the following HotFixes
Special new in v4.0++ HotFix
- Shinsengumi Police Force can now Kneel fire.
- Repaired and fine tuned the new Campaign Battle auto calculation.
Special new in v4.0+ HotFix
- Vanilla Boshin Rifle Units "Break Dance Bug" Fixed (It can now occur very very seldom).
- Naval Campaign movement points doubled for a more dynamic game and many invasions (in the previous version this was not enabled correctly).
- Land Campaign movement points increased very slightly.
- Several fixes to CAI handicaps.
- FotS buildings cheaper for the AI to make it more challenging (to develop and build more armies).
- Yari Kachi Anti-Cavalry Bonus increased slightly.
- Some improvements to character skill tiers (now the FotS General and Character have not so many bonuses per upgrade).
- Traditional buildings have more modernization penalties and also there are some new technology modernization penalties (your choice for modern or traditional warfare is now clearer).
- Some Building effects improvements/vanilla fixes.
- Coastal defenses +25% more effective and have more range.
- Movement speed penalties balance improved.
- Melee mechanics improved to become more decisive and violent.
- Unit responses improved.
- Mangonel effectiveness balanced.
Download the latest version from here as well: Strategyinformer.com
Did the recruitment tables get enabled yet? It seems like you got most of the old stuff working again so im just curious.
oh sweet jesus i think my poor laptop will explode from the epicness of this. now if only they will release a map editor, youd be creating some radical maps i bet...