Im recreating the item system. All items will be based on different itemtypes. Each itemtype holds the information about the basestats of an item like armor or min/max dmg. Further items can have several affixes that grants bonusses to attributes and skills. Each item will have an itemlevel. The itemlevel effects the affixes and basestats of an item.
Example of an item of itemlevel 1:
Same itemtype with itemlevel 13:
Stronger enemies with higher level have a higher chance to drop items with a high itemlevel.
I don't know what your doing but that LvL-11 2Hand axe made me smile. :)
Give the stats a colour and I think you're golden.
so now you aint sh*t without weapons, kinna like in Elder Scrolls series ?
I think I don't understand your question :(
Don't most RPG games use this philosophy?
Better gear = Better dps/tanking/healing?
I agree. I'm of the opinion that a player should be rewarded in as many ways as possible while playing the game. And what reward is better than an outstanding item to improve your equipment :)