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Dark Sky is modification adding new gameplay features and graphics...

Post feature Report RSS Features? Future of mod? Hmm...

Read this, features and future of Dark Sky

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Features?

AI:

  • Now NPC can use GL's, scopes, throw grenades and other things
  • Added Rulix and xStream AI packs from ZRP

Rulix Addon AI:

  • NPC can heal himself in cover
  • NPC can use grenade launchers
  • If you get close to NPC, him can hit you
  • NPC reloading weapons in fight, and after
  • If NPC get weapon with scope then use it
  • NPC can use knife

xStream AI Addon:

  • Now NPC can use grenades
  • If NPC get new armor then wear it
  • NPC's is now heal friends



Gameplay

  • Added RMA mod
  • Added new outfits (By djekman)
  • New slots for knives, binoculars, detectors and others
  • Added sleepbag (By ABC)
  • Damaged weapon is exploding in using
  • And other changes which i forget
  • Artifacts detectors (AA 2.1, _sin)
  • Dynamic hud and recoil (Bak)

Graphics:

  • EoC 2 weather
  • New particles for weapons, anomalies, explodes etc. (By r.populik and AEW)
  • Added Autumn Aurora 2.1 textures (By Autumnal Vanderers)
  • Parallax Mapping from CoP (By KD)
  • Simple vignette shader
  • Fixed bloom and gloss (By Sky4CE)
  • Fixed motion blur (By Anonim and me)
  • Soft water and soft particles (By OGSE team)
  • Soft shadows (By cjayho)
  • New water (By Grifon)
  • Waving grass (By KD)
  • Added sunshafts (By Anonim & Fizzed)
  • Added Chromatic Abberation (By SweetFX & Fizzed)
  • DoF and helmets reflections (Meltac)


Weapons:

  • Added OWR 3.0 (By r.populik, TIGG, Sam61 and other awesome modelers)
  • Replaced pistols and some weapons
  • Realistic recoil, optional (By Rulix)
  • Fixed damages from fire, anomalies, monsters..
  • Some new weapons


Engine:

  • Callbacks for modders
  • Basing on XRAYEXTENSIONS.
  • Sprint anims for knife, bolt, grenades...



Future of mod...

Add new locations, new items, new story.

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