Dark Powers (DP) is a teamplay modification for Half-life 2 Deathmatch (HL2DM). DP adds a layer of strategic area control gameplay on top of the standard HL2DM team play. Spawn points are captured by overloading combine consoles with dark energy pellets AKA combine balls. Spawns can also have attached devices to help their teams, such as weapons and health dispensers.
Dark Powers team play mod for Source releases version 1.2 featuring improve game play, enhanced Nova Prospektt map ( DP_Nova ) and more detailed models for the player spawn platforms and all new capture points.
1.2 has all the main features planned for Dark Powers, although the map does not actually make use of all the possibilities. Future releases will improve on the details and atmosphere of dp_nova, potentially adding more maps and player bots.
Feedback from the community would be most welcome. A suggestions board has been set up on DP's ModDB page. I look forward to hearing what you think of my humble mod.
Dark Powers 1.2 Changes: * Fixed a bug where target id's were not being displayed * Added more detail (and light) to the dp_nova map * Replaced the console...
Dark Powers version 1.1 Change Log: * Fixed a bug where map information was not being displayed on the Message of the Day (MOTD) screen. * Fixed a bug...
1st release of Dark Powers. With some excitement I am making public the first version of my new mod "Dark Powers". This is a playable version of the mod...
dead
? probably
noob powers
There doesn't seem to be any servers currently online...
Oops! Forgot to patch my server... at least now there will be somewhere to play.
Same engine, same weapons, all weapons I suppose and these stuff do also exist in the game.
I wonder could you make this work on Half Life 2 to?
Technically this is a Source engine mod, it doesn't specifically require you to have HL2DM (just the "Source SDK Base 2007").
The mod itself would be pretty irrelevant applied to a single player mode,
Has alot of potential. Keep up the good work.
Thanks, an update is imminent. I wasn't quite able to get it ready to be released for this weekend just gone.
looks cool