Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been: with custom maps, new voiced dialogue, new models and textures, all based on Valve's early concepts. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.
Early access review
Here is my review about DARK INTERVAL.
I'm amazed, in fact Cvolaxury and A-Shift "twisted" the HL2 Beta concept as we've seen it on Missing Info 1.6 or other (unreleased) mod's, they took the scrapped concept and compiled back into their own perception of the beta story.
Rather taking on the classic FPS path where Gordon starts almost "naked" and gradually gets stronger to fight enemies, here - at least for the four chapters -,
Gordon stays as a feeble character, weaponless - or near - , like a mouse trapped in a house full of cats.
Indeed, there are virtually no fights beside some headcrabs, and the greatest battles are fought in a virtual simulation of manhacks "arcade", which are "bonus" and don't affect the rest of the story.
In fact, it reminds me a lot of GSTRING, that HL2 mod which evolved into "cult classic" - a status I think Dark Interval can also quickly gain.
Like GSTRING, DI also has - and it's the main point of interest - insanely HUGE map's... City 17 never felt so opressing, mind-crushing, like it is here, it has many "wow" moments, from the beginning in the docks with the Borealis, to the glimpses of the ever-present Citadel and also the Skyscraper.
Dark Interval isn't dark just in its title, it's also a "dark" feeling/ambiance you get throughout the mod, that eerie sensation we can feel, as a lonely guy lost against an enemy too much powerful to handle...
even thought the dev's managed to make it feel "alive" with many scripted sequences and newly recorded dialogue, which felt very VALVe-like!!! , but the "life" felt also in some scenes like the factory with all those workers, an abandoned bar, etc etc...
Clearly a huge piece of work.
Finally, the mod managed to resurrect and put back in place some "cut content" in the likes of the Cremator (and you'll get to use his FlameGun - a nod to the heat/ice gameplay intended for Ep3???), the Vort-Cells, etc...
Well, amazing, indeed, a great mod destined, when it'll be complete, to be remembered perhaps in the top 10 greatest Source mod's.
For now, it's a very interesting and promising first part, which will surely gets better and better in the future.
For example, there are still "flaws" like no lipsync (will be added later), the Consul is still Dr Breen, etc... But it's very minor problems.
I will finish the review with the HIGHLIGHT of this first part : the amazing Combine "Imperial March" just before the Combine Arcade. Full of promises of future threats! :)
Highest Rated (18 agree) 10/10
As of date, this is the most complete and well-done take on the old storyline. In addition, despite being the beginning of the game, there is plenty to offer in terms of gameplay. I'm definitely looking forward to the next chapters
Apr 22 2017 by TheZealot