Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps, models, textures, and custom dialogue. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.

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Bun_2294
Bun_2294 - - 142 comments

Great work! This is a massive improvement over the old DI canals! Very impressive!

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xcv2008
xcv2008 - - 284 comments

Improvement indeed, but I think it could use more infestation. Maybe even make it look something like a jungle of Xen and earth fauna and fungi. It could even add a minor gameplay element.

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thelochnessbombster
thelochnessbombster - - 332 comments

Maybe, but the Combine have Cremators burning most of the alien flora (it's not fauna), although underground sewers get overgrown a lot.

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Marco198
Marco198 - - 42 comments

It's based on old art concepts, right?

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FlippedOutKyrii
FlippedOutKyrii - - 3,496 comments

I'm going to need taller boots, good lord.

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9seed
9seed - - 86 comments

Dang. These look nice! I like the small xen fanua, too. Nice touch.

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thelochnessbombster
thelochnessbombster - - 332 comments

Flora :)

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GoreTech5
GoreTech5 - - 242 comments

Very nice

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_origami_
_origami_ - - 198 comments

So good!

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E.T.E.R.N.A.L.
E.T.E.R.N.A.L. - - 124 comments

I love all the xenian growth your including in this game.

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ShamefulAvocado
ShamefulAvocado - - 51 comments

Maybe change the sky to the concept art green fog? It'd look better imo, still an amazing screen none-the-less.

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Nevermore2790
Nevermore2790 - - 105 comments

Cool. Needs more detail especially the background though to make the place a bit not empty.

Houndeyes and Bullsquids... Enemies that haven't encountered in the retail release of Half-Life 2 is on this mod. One of Valve's unique enemies due to some of their traits.

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Guest
Guest - - 688,627 comments

looks like art hmm...

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Mort_Brain
Mort_Brain - - 573 comments

Wow starts now! ;-) It looks like it went straight from the concept!

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thefunny711
thefunny711 - - 145 comments

Can I just rate 10/10 already?

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ReezeTheVampire
ReezeTheVampire - - 3,929 comments

Woah...I agree with the hype of this image. All I can say is the the area outside of the canal seems too empty and kills the illusion just a bit.

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Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

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Espionnakers
Espionnakers - - 5 comments

Really awesome

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_ZimZam
_ZimZam - - 1 comments

Is this in the source engine? It looks bloody great mate. One question, Is this the section where the air-boat is used or is it before then?

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A-Shift Creator
A-Shift - - 308 comments

It's in the very beginning of Canals chapter, player is on foot.

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Gtayoshi
Gtayoshi - - 4 comments

Which chapters are in part 2?

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Mr.RunningMan
Mr.RunningMan - - 3 comments

Awesome !!!

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Leviathan_imo
Leviathan_imo - - 302 comments

It`s gonna kill my computer! Can`t wait!

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Frying1Pans
Frying1Pans - - 33 comments

it's source. i have a cheap laptop and it runs csgo's de_train, de_nuke, de_inferno, and de_dust2 on max settings at 60 fps

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Mr.Walrus
Mr.Walrus - - 5,806 comments

WOW! This is absolutely mind-blowing!

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ganjoebob
ganjoebob - - 139 comments

Is this screenshot taken in-game?

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A-Shift Creator
A-Shift - - 308 comments

Yes

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ganjoebob
ganjoebob - - 139 comments

Wow. That's amazing!

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Guest
Guest - - 688,627 comments

Any ETA on part 2? The first one was fantastic, can't wait for the next!

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Cvoxalury Author
Cvoxalury - - 1,287 comments

We're working our hardest to have it released within this year.

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thelochnessbombster
thelochnessbombster - - 332 comments

I love that you guys included Xen fungi. But why are they glowing and why are they so tiny?

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Description

Industrial Canals, that once served as veins and arteries of a refinery complex in the outskirts of City 17, now in disarray and populated by infestation fauna.