DaggerHell v1.01: Full release with some minor updates
I´ve been testing some older versions of GZDoom, the latest STABLE release (at least for the time i tested it), is GZDoom 2.5. I made the mod using 3.5, so i think anything in between and more recent builds should work.
ZDoom and GZDoom versions before 2.5 not supported!!
Anyway, changes made:
-Secondary attack of basic hand changed to the new "A_FireProjectile" instead of "A_FireCustomMissile"
-Bulletpuff from slot 1 hands changed to custom puff.
-Added full compatibility with Ultimate Doom, in v1.0 one item placed in maps was missing.