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Doom 4 For Doom is a mod for GZDoom, based around Doom 2016's weapons and monsters.

Description

The official v2.0.3 release. READ THE DESCRIPTION PLEASE.

Preview
D4D v2.0.3
Post comment Comments  (0 - 50 of 74)
Nipless
Nipless - - 161 comments

Finally!

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MajorCooke Author
MajorCooke - - 70 comments

Sorry for taking so long. Just remember, no support will be given for 2.0.3.

Someone was kind enough to upload this for me, figured those who wanted to give it a run with the other addons can enjoy it again.

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copperfluid
copperfluid - - 14 comments

Someone was kind enough to upload this for me
:
so youre basically saying you didnt have the cacoward winning version of your own mod on your pc at all?? smh lel

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copperfluid
copperfluid - - 14 comments

i rarely see artists caring so much less than their average fans about their creation
not hating, jsut saying

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MajorCooke Author
MajorCooke - - 70 comments

To me, it doesn't matter the version so much. I try to avoid using the older versions because it reminds me of potentially all the bad bugs that may linger in them.

To be specific, 2.0.3 was still on the DECORATE language, while v3.0+ is all on ZScript.

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Henry8896
Henry8896 - - 10 comments

23 decorate script errors

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MajorCooke Author
MajorCooke - - 70 comments

You need to use the older gzdoom version. Newer GZDoom version will not work.

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WeirdoGuy811
WeirdoGuy811 - - 1 comments

Can it work for doom touch?

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MajorCooke Author
MajorCooke - - 70 comments

Nope.

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Guest
Guest - - 689,191 comments

But if I do play on mobile

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thedoomermighyslayer
thedoomermighyslayer - - 59 comments

doom touch is outdated get delta touch

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yoster-nfsmw
yoster-nfsmw - - 2 comments

not working

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MajorCooke Author
MajorCooke - - 70 comments

Need more info.

Also, click the "read more" button for more information.

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TerrariaLover2400
TerrariaLover2400 - - 24 comments

make a version for gzdoom 3.2.5

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MajorCooke Author
MajorCooke - - 70 comments

There already is. Check the articles for 3.0 alpha.

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TerrariaLover2400
TerrariaLover2400 - - 24 comments

that version is ancient

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LJG2023
LJG2023 - - 54 comments

Hopefully 1.0.1.5 can see the light of day again.

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Zer0SeveNFivE
Zer0SeveNFivE - - 26 comments

Good thing Delta-Touch included 3.2 and Dev Build of GZDooM EDIT: I realised the mod wont work on 3.2 after reading the comment section

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Guest
Guest - - 689,191 comments

Can you make a version for gzdoom dev?

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MajorCooke Author
MajorCooke - - 70 comments

There is already, 3.0 alpha. Check the articles.

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Guest
Guest - - 689,191 comments

Keeps on erroring in gzdoom

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MajorCooke Author
MajorCooke - - 70 comments

Need more details.

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denistoris
denistoris - - 1 comments

not worked ! tutorial please

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MajorCooke Author
MajorCooke - - 70 comments

I need more information in order to address it.

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Guest
Guest - - 689,191 comments

Can it work on Doom from steam?

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MajorCooke Author
MajorCooke - - 70 comments

You can use the IWAD from there, provided you have GZDoom itself to run it.

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wefsad
wefsad - - 1 comments

is this mod support zandronum ?

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MajorCooke Author
MajorCooke - - 70 comments

Nope.

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LuparLenz
LuparLenz - - 16 comments

:I, ok, but gzdoom doesn't work in my computer

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RulesOfSurvivalOmega
RulesOfSurvivalOmega - - 177 comments

Worked for Gzdoom Touch

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Cooktail-Vic
Cooktail-Vic - - 32 comments

Does not work on 1zdoom 3.2.5?

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MajorCooke Author
MajorCooke - - 70 comments

2.0.3 does not.
3.0 alpha does, however.

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RulesOfSurvivalOmega
RulesOfSurvivalOmega - - 177 comments

also i cant wait for new version about weapons in Doom 4 Eternal

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MajorCooke Author
MajorCooke - - 70 comments

It's coming alright. ;)

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JustARandomMan
JustARandomMan - - 3 comments

Will you make support for gzdoom 3.5.1?

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MajorCooke Author
MajorCooke - - 70 comments

For the latest alpha, it works for 3.6+.

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mageburger069
mageburger069 - - 13 comments

Script error, "D4D.pk3:decorate/miscitems.aed" line 107:
Sprite names must be exactly 4 characters

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amishmar
amishmar - - 1 comments

Same here. Neither Zdoom or GZDoom are working for me.

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MajorCooke Author
MajorCooke - - 70 comments

Check what version you're running. 2.0.3 will only work with a certain version or below. See the post instructions for details.

Alternatively you can download the latest 3.0 alpha and play with that.

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cahron38
cahron38 - - 54 comments

Hay you said GZDoom 2.2
Let d4d support 2.2 or up

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MajorCooke Author
MajorCooke - - 70 comments

The alpha does. The old version does not.

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Galagamarine
Galagamarine - - 40 comments

How do I install this?

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DeathCold
DeathCold - - 315 comments

Well, another mod for me to skip, cause it does not support GZDoom v1.8.09, and the higher version of GZDoom does not work for me properly. So yeah, any mod that does not work for me are now officially sucks. Deal with it! Cause, when you making a mod to a popular game, then make sure that everyone could play it, and not just some people.

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firedsoldier1337
firedsoldier1337 - - 1 comments

(my opinion, if you don't like it well suck with it) look here, doesn't mean something is hard to make it work/running is ****. Ever Heard Of The Phrase: Beggars Cant Be Choosers?

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RulesOfSurvivalOmega
RulesOfSurvivalOmega - - 177 comments

- Deleted Comment -

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karac666
karac666 - - 1 comments

Script error, "D4D.pk3:decorate/weapons/grenades.aed" line 837:
NewPlasmaBallNoDamage: Attempt to jump to non existing state index 4
it just wont work using gzdoom as recomended and the version recomended by dev anyone got a solution and idk what to the drag and drop file wont open i double click it it shows a balnk window at my taskbar closes and nothing happens

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fpsa78
fpsa78 - - 10 comments

LoadActors: Load actor definitions.
Script warning, "D4D.pk3:decorate/pinata.aed" line 1366:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1372:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1377:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1391:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1391:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1392:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1399:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1401:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1401:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1403:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1404:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1427:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 157:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 158:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 160:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 160:
Self pointer used in ambiguous context; VM execution may abort!
Script error, "D4D.pk3:decorate/weapons/grenades.aed" line 837:
NewPlasmaBallNoDamage: Attempt to jump to non existing state index 4
Script warning, "D4D.pk3:decorate/weapons/chainsaw.aed" line 330:
Truncation of floating point constant 0.500000
Script warning, "D4D.pk3:decorate/weapons/chainsaw.aed" line 338:
Truncation of floating point constant 0.500000
Script warning, "D4D.pk3:decorate/monsters/fatso.aed" line 433:
Truncation of floating point constant 0.400000
Script warning, "D4D.pk3:decorate/monsters/fatso.aed" line 433:
Truncation of floating point constant 0.800000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 111:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 112:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 113:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 114:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 455:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 463:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 464:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 464:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 466:
Self pointer used in ambiguous context; VM execution may abort!
Function without prototype needs register info manually set: NewPlasmaBallNoDamage.StateFunction.0

Execution could not continue.

1 errors while parsing DECORATE scripts

-> Loaded through ZDL.

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Guest
Guest - - 689,191 comments

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Guest - - 689,191 comments

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Guest
Guest - - 689,191 comments

GZDOOM V4.2.4! >=(

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