The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
Doom 4 For Doom is a mod for GZDoom, based around Doom 2016's weapons and monsters.
Finally!
Sorry for taking so long. Just remember, no support will be given for 2.0.3.
Someone was kind enough to upload this for me, figured those who wanted to give it a run with the other addons can enjoy it again.
Someone was kind enough to upload this for me
:
so youre basically saying you didnt have the cacoward winning version of your own mod on your pc at all?? smh lel
i rarely see artists caring so much less than their average fans about their creation
not hating, jsut saying
To me, it doesn't matter the version so much. I try to avoid using the older versions because it reminds me of potentially all the bad bugs that may linger in them.
To be specific, 2.0.3 was still on the DECORATE language, while v3.0+ is all on ZScript.
23 decorate script errors
You need to use the older gzdoom version. Newer GZDoom version will not work.
Can it work for doom touch?
Nope.
But if I do play on mobile
doom touch is outdated get delta touch
not working
Need more info.
Also, click the "read more" button for more information.
make a version for gzdoom 3.2.5
There already is. Check the articles for 3.0 alpha.
that version is ancient
Hopefully 1.0.1.5 can see the light of day again.
Good thing Delta-Touch included 3.2 and Dev Build of GZDooM EDIT: I realised the mod wont work on 3.2 after reading the comment section
Can you make a version for gzdoom dev?
There is already, 3.0 alpha. Check the articles.
Keeps on erroring in gzdoom
Need more details.
not worked ! tutorial please
I need more information in order to address it.
Can it work on Doom from steam?
You can use the IWAD from there, provided you have GZDoom itself to run it.
is this mod support zandronum ?
Nope.
:I, ok, but gzdoom doesn't work in my computer
Worked for Gzdoom Touch
Does not work on 1zdoom 3.2.5?
2.0.3 does not.
3.0 alpha does, however.
also i cant wait for new version about weapons in Doom 4 Eternal
It's coming alright. ;)
Will you make support for gzdoom 3.5.1?
For the latest alpha, it works for 3.6+.
Script error, "D4D.pk3:decorate/miscitems.aed" line 107:
Sprite names must be exactly 4 characters
Same here. Neither Zdoom or GZDoom are working for me.
Check what version you're running. 2.0.3 will only work with a certain version or below. See the post instructions for details.
Alternatively you can download the latest 3.0 alpha and play with that.
Hay you said GZDoom 2.2
Let d4d support 2.2 or up
The alpha does. The old version does not.
How do I install this?
Well, another mod for me to skip, cause it does not support GZDoom v1.8.09, and the higher version of GZDoom does not work for me properly. So yeah, any mod that does not work for me are now officially sucks. Deal with it! Cause, when you making a mod to a popular game, then make sure that everyone could play it, and not just some people.
(my opinion, if you don't like it well suck with it) look here, doesn't mean something is hard to make it work/running is ****. Ever Heard Of The Phrase: Beggars Cant Be Choosers?
- Deleted Comment -
Script error, "D4D.pk3:decorate/weapons/grenades.aed" line 837:
NewPlasmaBallNoDamage: Attempt to jump to non existing state index 4
it just wont work using gzdoom as recomended and the version recomended by dev anyone got a solution and idk what to the drag and drop file wont open i double click it it shows a balnk window at my taskbar closes and nothing happens
LoadActors: Load actor definitions.
Script warning, "D4D.pk3:decorate/pinata.aed" line 1366:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1372:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1377:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1391:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1391:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1392:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1399:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1401:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1401:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1403:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1404:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/pinata.aed" line 1427:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 157:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 158:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 160:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/weapons/weaponspawner.aed" line 160:
Self pointer used in ambiguous context; VM execution may abort!
Script error, "D4D.pk3:decorate/weapons/grenades.aed" line 837:
NewPlasmaBallNoDamage: Attempt to jump to non existing state index 4
Script warning, "D4D.pk3:decorate/weapons/chainsaw.aed" line 330:
Truncation of floating point constant 0.500000
Script warning, "D4D.pk3:decorate/weapons/chainsaw.aed" line 338:
Truncation of floating point constant 0.500000
Script warning, "D4D.pk3:decorate/monsters/fatso.aed" line 433:
Truncation of floating point constant 0.400000
Script warning, "D4D.pk3:decorate/monsters/fatso.aed" line 433:
Truncation of floating point constant 0.800000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 111:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 112:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 113:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/monsters/cyberdemon.aed" line 114:
Truncation of floating point constant 1.500000
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 455:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 463:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 464:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 464:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "D4D.pk3:decorate/demon/demonbase.aed" line 466:
Self pointer used in ambiguous context; VM execution may abort!
Function without prototype needs register info manually set: NewPlasmaBallNoDamage.StateFunction.0
Execution could not continue.
1 errors while parsing DECORATE scripts
-> Loaded through ZDL.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
GZDOOM V4.2.4! >=(