In short, this mod page includes;Over a hundred new skins, almost all with bots of varying characteristics. Proper Weapon HD Retexture, Crosshair "improvements". Over 20 new maps of varying(amateurish) quality and theme. And some optional game-altering modifications(with each having different themes/"flavors" to choose from).

QomicalQuake
Filename
cz45qomical.zip
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Other
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CannerZ45
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7.04mb (7,387,178 bytes)
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23 (2 today)
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45dad2381e4f514a1aa2724ce0ecaeb5
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Description

My little visual experiment. Quake 3, but in (limited) cel-shading. For more info, refer to the readme text file included in this zip file.

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QomicalQuake
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CannerZ45 Author
CannerZ45

Forgot to note a major visual glitch; Maps that are using the static, "box" style skybox tends to visually bug out at certain angles. I think it's because the game is hitting its hardcoded poly-limit(since in order to achieve the black lineworks on models, it has to draw another copy of that model), and the game is opting to "draw" out the skybox first.

vanilla quake 3 maps, and maps that uses the typical, animated, "cloudy" sky are pretty much unaffected. One's mostly affected are those custom maps.

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Quake III Arena
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CannerZ45
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