A Doom 2 wad with more than the length of a single episode of Ultimate Doom worth of content. Most levels are longer than normal. Has mostly techbase themes and some urban environments. Has mind-bending puzzles and a higher-than-normal difficulty curve. GZDoom is highly recommended when playing this wad, with jumping and crouching disabled. Freelook is fine, but not meant to be used for rocket jumping in this wad.

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Cybercano v1.5

Cybercano v1.5

Full Version 4 comments

The official Cybercano doom wad. Play the game and give em' hell. Bug fix: Fixed secret door in MAP03 not working correctly. Added slightly more health...

Cybercano v1.4

Cybercano v1.4

Full Version 1 comment

The official Cybercano doom wad. Play the game and give em' hell. Bug fix: Fixed switches that could be accessed incorrectly.

Cybercano v1.3

Cybercano v1.3

Full Version

The official Cybercano doom wad. Play the game and give em' hell. Bug fix: Fixed shotgun platform in MAP01. Also made the first few levels less grindy.

Cybercano v1.2

Cybercano v1.2

Full Version

The official Cybercano doom wad. Play the game and give em' hell. Minor fix: (Typo in intermission).

Cybercano v1.1

Cybercano v1.1

Full Version 2 comments

The official Cybercano doom wad. Play the game and give em' hell. Bug fixed: (switch in Cyber Cooridors for lift is fixed).

cybercano

cybercano

Full Version

The official Cybercano doom wad. Play the game and give em' hell.

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JohnnyTheWolf
JohnnyTheWolf - - 1,069 comments

So far, so good. I like that the mapset throws lots of enemies at the player without ever feeling like a slaughtermap.

I especially liked MAP03: I do not know if it is because of the hazardous maze, the power plant setting or the fact that I had to fight my way through hordes of enemies, but the map manages to create a feeling of urgency and I could not help but be reminded of Aliens Versus Predator's Marine campaign.

I am surprised that this mapset contains medkits with green cross and berserk packs with a new skull symbol. Are those deliberate comestic changes or just Doom Unity assets that were accidentally included in the package?

Having enemies pop out of nowhere is not something I am very fond of, but many mapsets rely on that trick, so I think it is not an issue so much as a matter of taste.

Also, I encountered the following issues:

MAP03: In the corner of Reactor B room with the three pillars, I take damage when grabbing the supplies and I have no idea why, since there is no visible damaging floor.

Intermission: spotted a typo ("excape")

MAP04: How do I get to the power-up on the triangular elevated platform?

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SolDirix Creator
SolDirix - - 8 comments

Oh. In MAP03 those pillars are supposed to be nuclear fuel rods, so they damage you a little when in close proximity.

For the powerup in MAP04, that's a secret.

I added green crosses to the medkits and the skull to the berserk packs because the red cross used for health isn't allowed to be used in games.

I'll fix the typo.
Thanks for the feedback!

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JohnnyTheWolf
JohnnyTheWolf - - 1,069 comments

I figured it was a secret, but I have no idea how to get to it. :(

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SolDirix Creator
SolDirix - - 8 comments

You'll find it ^^

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JohnnyTheWolf
JohnnyTheWolf - - 1,069 comments

Ah, right. I had to search for a while, but I eventually found it.

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JohnnyTheWolf
JohnnyTheWolf - - 1,069 comments

What do you mean by "mind-bending puzzles"?

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SolDirix Creator
SolDirix - - 8 comments

Like the original Doom puzzles but a little harder. Nothing that will make you sit and think for hours.

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JohnnyTheWolf
JohnnyTheWolf - - 1,069 comments

Well, that is a relief! :P

The page says the mapset is released already, but I am not seeing any download link.

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SolDirix Creator
SolDirix - - 8 comments

It's probably not fully authorized yet. Here's an alt link:
Soldirix.itch.io

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JohnnyTheWolf
JohnnyTheWolf - - 1,069 comments

Sweet! I will give it a shot today.

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